LuaEntity::order_deconstruction() player parameter
Posted: Wed Dec 27, 2017 11:31 am
Currently, we have LuaTile::order_deconstruction(force, player) and LuaEntity::order_deconstruction(force).
Can we have LuaEntity::order_deconstruction(force, player) too so that the player index appears in the generated event?
Can we have LuaEntity::order_deconstruction(force, player) too so that the player index appears in the generated event?