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Mod with large number of prototype

Posted: Mon Dec 25, 2017 5:15 am
by evildogbot100
I'm making a mod that needs large number of entity prototype, around several hundreds in number, mostly as a hidden entity that replicate the behaviour that I want. How does these prototypes affect performance in any way provided that all of them only use core/graphic/empty.png (a 1x1 empty graphic).

Re: Mod with large number of prototype

Posted: Mon Dec 25, 2017 9:58 pm
by Rseding91
They shouldn't effect performance in any measurable way.

If they do, then something is fishy and I'd look into it.