Tile placement event and Cliff detection on pasting blueprin
Posted: Fri Dec 22, 2017 8:00 pm
I was messing with the control.lua on one of my saves to make blueprints be auto built (like place the entities instead of their ghosts), I could easily make the entities get revived as soon as I placed down the blueprint but I cannot seem to get the tiles to do the same. If someone knows which event(if it exists) I should be listening to to monitor when a tile ghost is placed so I can revive it I would appreciate it.
Another issue I ran into is that I want to delete cliff that overlap with stuff in my blueprint, but again I can't get seem to get to the cliffs that overlap with my blueprint via events, how should I go about this? I would like to keep the cliffs that do not interfere with the blueprint.
Another issue I ran into is that I want to delete cliff that overlap with stuff in my blueprint, but again I can't get seem to get to the cliffs that overlap with my blueprint via events, how should I go about this? I would like to keep the cliffs that do not interfere with the blueprint.