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infinity chest, yay! . . . indestructible and no recipe, ???

Posted: Mon Dec 18, 2017 3:58 pm
by quyxkh
Setting up test rigs is a convenience, right? Why make using infinity chests harder than a `/c game.player.force.enable_all_recipes()`? Specifically, shooting chests you don't want is pretty ordinary behavior when you're done with them and already have a full stack in inventory due to cheat_mode's auto-replenish, and a forcing an additional console command for a cheat_mode item that's that's going to be used a lot more often than the electric-energy-interface that _does_ have a recipe. just feels arbitrary. Is there a point to forcing additional stutter-steps even in sandbox-mode and friends? I don't get it.