[0.16.5] Game crash
Posted: Mon Dec 18, 2017 1:11 pm
Hi guys, nothing major here, just a simple crash. Was moving a power pole, had added the new one and was deleting the old one, and the crash occurred. For reference, the power pole in question was the one in the attached image, although I have not been able to replicate the issue on subsequent game loads.
Crash dump is below, and most recent available save is attached to this topic.
Edit: To confirm (even though it's in the dump) - I'm on Windows 10, GTX 1070, i5-6500@3.2GHz, 32Gb RAM (don't ask), and running the game from Steam, using the 0.16.x latest branch
Crash dump is below, and most recent available save is attached to this topic.
Code: Select all
0.001 2017-12-18 12:56:18; Factorio 0.16.5 (build 34419, win64, steam)
0.001 Operating system: Windows 10 (version 1709)
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/jebjo/AppData/Roaming/Factorio [248947/952889MB]
0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.008 System info: [CPU: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz, 4 cores, RAM: 32682MB]
0.008 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.012 Available display adapters: 2
0.012 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1070 {0x05, [0,0], 2560x1440, 32bit, 59Hz}
0.013 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1070 {0x01, [-2560,0], 2560x1440, 32bit, 59Hz}
0.013 Create display on adapter 0. Size 1280x720 at position [630, 342].
0.182 Initialised Direct3D:[0] NVIDIA GeForce GTX 1070; driver: nvldumdx.dll 23.21.13.8813
0.182 D3DFMT_A8 is not supported format for surfaces.
0.182 D3DFMT_L8 is not supported format for surfaces.
0.186 Video memory size (dedicated video/dedicated system/shared system/available): 8096/0/16341/4082 MB
0.228 DSound: Starting _dsound_update thread
0.228 DSound: Enter _dsound_update; tid=9928
0.228 Device reset internal.
0.231 Desktop composition is active.
0.231 Graphics settings preset: extreme
0.231 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: false] [Shader: 1]
0.231 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
0.303 Loading mod settings Bottleneck 0.9.0 (settings.lua)
0.305 Loading mod core 0.0.0 (data.lua)
0.321 Loading mod base 0.16.5 (data.lua)
0.452 Loading mod FARL 2.0.1 (data.lua)
0.496 Loading mod Bottleneck 0.9.0 (data.lua)
0.548 Loading mod upgrade-planner 1.5.0 (data.lua)
0.591 Loading mod base 0.16.5 (data-updates.lua)
0.634 Loading mod FARL 2.0.1 (data-updates.lua)
0.679 Loading mod FARL 2.0.1 (data-final-fixes.lua)
0.725 Checksum for core: 3081778054
0.725 Checksum of base: 1679652734
0.725 Checksum of FARL: 1212406221
0.725 Checksum of Bottleneck: 3138809866
0.725 Checksum of upgrade-planner: 378958687
0.856 Loading sounds...
0.959 Info PlayerData.cpp:67: Local player-data.json unavailable
0.959 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1513597831
1.086 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
1.087 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.087 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
1.107 Initial atlas bitmap size is 16384
1.152 Created atlas bitmap 16384x16379 [none]
1.571 Created atlas bitmap 16384x4253 [none]
1.673 Created atlas bitmap 16384x9563 [shadow]
1.899 Created atlas bitmap 16384x2104 [decal]
1.959 Created atlas bitmap 8192x5576 [mipmap]
2.023 Created atlas bitmap 8192x800 [mipmap, smoke]
2.033 Created atlas bitmap 8192x8168 [linear-minification, mipmap, terrain]
2.126 Created atlas bitmap 8192x2100 [no-crop, trilinear-filtering, icon, light]
2.149 Created atlas bitmap 8192x924 [alpha-mask]
11.974 Sprites loaded
11.974 Convert atlas 8192x5576 to: mipmap
12.152 Convert atlas 8192x800 to: mipmap
12.176 Convert atlas 8192x8168 to: min-linear
12.430 Convert atlas 8192x2100 to: trilinear-filtering
12.489 Convert atlas 8192x924 to: alpha-mask
13.150 Custom inputs active: 4
13.194 Factorio initialised
17.520 Loading map C:\Users\jebjo\AppData\Roaming\Factorio\saves\171215-16new.zip: 5312304 bytes.
17.627 Loading Level.dat: 9126196 bytes.
17.630 Info Scenario.cpp:135: Map version 0.16.5-0
17.830 Info BlueprintLibrary.cpp:232: Loaded library shelves:
17.830 Info BlueprintLibrary.cpp:798: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 0; records:
17.830 Info BlueprintLibrary.cpp:800: Player shelf: playerIndex = 0, nextRecordID = 177; timestamp = 1512856821; records: (id: 0, 174; label: "", preview: false, empty: false; book [id: 0, 176; label: "Green Circuits", preview: false, empty: false] [id: 0, 175; label: "Stone+Yellow Smelting", preview: false, empty: false])
17.847 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-12-03_Factorio_0.16.0.json
17.850 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 177; timestamp = 1512856821; records: (id: 0, 174; label: "", preview: false, empty: false; book [id: 0, 176; label: "Green Circuits", preview: false, empty: false] [id: 0, 175; label: "Stone+Yellow Smelting", preview: false, empty: false])
17.850 Loading script.dat: 98587 bytes.
17.853 Checksum for script C:/Users/jebjo/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2309010108
17.866 Checksum for script __FARL__/control.lua: 513374455
17.868 Checksum for script __Bottleneck__/control.lua: 3509233358
17.871 Checksum for script __upgrade-planner__/control.lua: 4239929295
64.049 Info AppManager.cpp:259: Saving to _autosave3 (blocking).
64.550 Info AppManagerStates.cpp:1527: Saving finished
283.915 Error CrashHandler.cpp:419: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-kour1y\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-kour1y\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-kour1y\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-kour1y\src\util\crashhandler.cpp (127): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-kour1y\src\util\crashhandler.cpp (423): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7638AB28C)
00007FF7638AB28C (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFD4FD4C3D)
00007FFFD4FD4C3D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFD4F4D1B8)
00007FFFD4F4D1B8 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFD4FD3B6E)
00007FFFD4FD3B6E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-kour1y\src\entity\inserter.cpp (1163): Inserter::getElectricEnergySource
c:\cygwin64\tmp\factorio-kour1y\src\entity\entitysearch.hpp (98): ConstEntitySearchT<EntitySearchTypeInfo<Surface,Chunk> >::ConstEntitySearchT<EntitySearchTypeInfo<Surface,Chunk> ><<lambda_3d2c044566cc076da63958efbb9376ce> >
c:\cygwin64\tmp\factorio-kour1y\src\entity\electricpole.cpp (316): ElectricPole::drawSelectionInfo
c:\cygwin64\tmp\factorio-kour1y\src\graphics\buildingrenderer.cpp (735): BuildingRenderer::drawEntityToBeBuilt
c:\cygwin64\tmp\factorio-kour1y\src\graphics\buildingrenderer.cpp (618): BuildingRenderer::drawEntityToBeBuilt
c:\cygwin64\tmp\factorio-kour1y\src\graphics\buildingrenderer.cpp (158): BuildingRenderer::prepareBuildingInGame
c:\cygwin64\tmp\factorio-kour1y\src\graphics\buildingrenderer.cpp (92): BuildingRenderer::prepare
c:\cygwin64\tmp\factorio-kour1y\src\graphics\gamerenderer.cpp (148): GameRenderer::prepareJob
c:\cygwin64\tmp\factorio-kour1y\src\graphics\gamerenderer.cpp (129): GameRenderer::prepare
c:\cygwin64\tmp\factorio-kour1y\src\gameview.cpp (941): GameView::prepareRender
c:\cygwin64\tmp\factorio-kour1y\src\mainloop.cpp (792): MainLoop::prepare
c:\cygwin64\tmp\factorio-kour1y\src\mainloop.cpp (526): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-kour1y\src\mainloop.cpp (331): MainLoop::run
c:\cygwin64\tmp\factorio-kour1y\src\main.cpp (1029): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (283): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFD43B1FE4)
00007FFFD43B1FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFD4F9EF91)
00007FFFD4F9EF91 (ntdll): (filename not available): RtlUserThreadStart
285.361 Error CrashHandler.cpp:128: Map tick at moment of crash: 553163
285.361 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
289.126 Creating crash dump.
289.277 CrashDump success