[posila][16.3] Low FPS in 4K (4GB VRAM)
Posted: Sat Dec 16, 2017 2:36 am
What happens: Low Fps (15-17) when the screen is all zoomed out and player is near a dense forest zone
What was expected: FPS at 60
My machine is
i7-3770k
ram 16GB
windows 10 64bit
Nvidia 970
running at 4k resolution
I fiddle with the settings on graphics and here are some images showing the problem,
Just so there isn't confusion, each screenshot is taken with the actual settings active. I already had restarted factorio so the setting is in effect.
Here is the game a bit slow and unplayable because of the low frame rate, with focus on this settings (because it's the ones I'm using for comparison)
- Decoratives ON
- Tree sprites ON
- Video memory usage ALL
- Atlas texture size LargestPossible By turning off Decoratives it no longer fixes the problem of FPS (that was another bug) let's focus on what's going on here, it's about the trees.
So it still lags with frame rate around 17.
- Decoratives OFF
- Tree sprites ON
- Video memory usage ALL
- Atlas texture size LargestPossible By turning tree sprites OFF I get 60fps.
- Decoratives ON
- Tree sprites Off
- Video memory usage ALL
- Atlas texture size LargestPossible If I keep the tree sprites ON and lower atlas texture size, at 8192, there's still lag with 16 fps.
- Decoratives ON
- Tree sprites ON
- Video memory usage ALL
- Atlas texture size 8192 When I use atlas texture size 4096 the problem is gone. I do have more atlas maps (I can see them by pressing F3) but everything else is fine, FPS stable at 60
- Decoratives ON
- Tree sprites ON
- Video memory usage ALL
- Atlas texture size 4096 If I keep the atlas texture size at LargestPossible, I need to lower video settings to High to fix the low FPS problem
- Decoratives ON
- Tree sprites ON
- Video memory usage HIGH
- Atlas texture size LargestPossible
This bug is strongly related to this one I guess,
viewtopic.php?f=182&t=54694
because I had the same issue, low fps, in that case I could fix the FPS by turning off decoratives, now it's no longer the case, so the bug is similar, but different.
Here is the save
What was expected: FPS at 60
My machine is
i7-3770k
ram 16GB
windows 10 64bit
Nvidia 970
running at 4k resolution
I fiddle with the settings on graphics and here are some images showing the problem,
Just so there isn't confusion, each screenshot is taken with the actual settings active. I already had restarted factorio so the setting is in effect.
Here is the game a bit slow and unplayable because of the low frame rate, with focus on this settings (because it's the ones I'm using for comparison)
- Decoratives ON
- Tree sprites ON
- Video memory usage ALL
- Atlas texture size LargestPossible By turning off Decoratives it no longer fixes the problem of FPS (that was another bug) let's focus on what's going on here, it's about the trees.
So it still lags with frame rate around 17.
- Decoratives OFF
- Tree sprites ON
- Video memory usage ALL
- Atlas texture size LargestPossible By turning tree sprites OFF I get 60fps.
- Decoratives ON
- Tree sprites Off
- Video memory usage ALL
- Atlas texture size LargestPossible If I keep the tree sprites ON and lower atlas texture size, at 8192, there's still lag with 16 fps.
- Decoratives ON
- Tree sprites ON
- Video memory usage ALL
- Atlas texture size 8192 When I use atlas texture size 4096 the problem is gone. I do have more atlas maps (I can see them by pressing F3) but everything else is fine, FPS stable at 60
- Decoratives ON
- Tree sprites ON
- Video memory usage ALL
- Atlas texture size 4096 If I keep the atlas texture size at LargestPossible, I need to lower video settings to High to fix the low FPS problem
- Decoratives ON
- Tree sprites ON
- Video memory usage HIGH
- Atlas texture size LargestPossible
This bug is strongly related to this one I guess,
viewtopic.php?f=182&t=54694
because I had the same issue, low fps, in that case I could fix the FPS by turning off decoratives, now it's no longer the case, so the bug is similar, but different.
Here is the save