Do not cancel entity ghost when mining overlaid trees
Posted: Thu Dec 14, 2017 8:24 pm
TL;DR
When mining a tree that's in the way of a blueprint, do not immediately clear the entity ghost under the tree when done mining said tree.What ?
When you shift-place a blueprint over trees, those threes that are in the way are marked for deconstruction.Then, if you manually go and mine said tree, there's almost no delay between the end of the mining action and when the same right-click removes the entity ghost under the tree.
I propose a quality of life improvement to this. Either put a delay between the two actions, so I have time to stop clicking, or require me to release the click and press again to actually remove the ghost.