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[posila][16.2] Unexpected error while loading vanilla game in Multiplayer (El.SubNet.::getDemand) MR

Posted: Thu Dec 14, 2017 3:04 pm
by Tony3D
Vanilla multiplayer game currently hosted called ".Factorio One | #01A | Default" was playing it a lot about 4 hours ago, I had a break from game, returned and now it has an unexpected error when attempting to load game. Game loads 19 meg and then the unexpected error dialog box appears giving option to provide the log files.

Loads map 19Meg. Last thing normal that was displayed is the "catching up" progress bar. Then the unexpected error dialog box appears. I do not think that this is a desync error (that message did not appear at any time) and also nobody else is currently playing on the map

Re: 16.2 multiplayer unexpected error while loading vanilla game

Posted: Thu Dec 14, 2017 3:55 pm
by Loewchen
Post the save in question please. Also check if there anything in your mods folder.

Re: [16.2] Unexpected error while loading vanilla game in Multiplayer

Posted: Thu Dec 14, 2017 4:14 pm
by Tony3D
Loewchen,
I did have seablock mods but not active because was playing the vanilla multiplayer game. I just erased all mods from the mod folder, attempted to reload the multiplayer map and the same reported error occurs and there is no change in the symptoms.

Being a multiplayer game I cannot see a save file specific to a multiplayer game anywhere that I can identify (all of the saves in that folder are at least 3 days old and are from previous version games)

I did try and search the entire factorio folder tree for any files that were updated in the past day. None of the file names appeared to be an obvious save file names sorry

Re: [16.2] Unexpected error while loading vanilla game in Multiplayer

Posted: Thu Dec 14, 2017 5:16 pm
by Loewchen
You might find the save here: \temp\currently-playing, not sure if in application or installation directory.

Re: [16.2] Unexpected error while loading vanilla game in Multiplayer

Posted: Thu Dec 14, 2017 6:49 pm
by Tony3D
Loewchen,

I found out by opening a different multiplayer game Factorio currently actually creates the "temp" folder and "currently-playing" folder when it is loading the game (actually in the same folder where saved games and mod etc are stored).

When running normally It appears to actually delete the temp folder as well I guess as part of the cleanup.

However when this reported error occurs the temp folder is not deleted. I have zipped that folder content and have attached that as you requested.

Re: [16.2] Unexpected error while loading vanilla game in Multiplayer

Posted: Thu Dec 14, 2017 8:47 pm
by Rseding91
Thanks for the report. The log file you provided doesn't show any crash in it. Are you sure you uploaded the correct log file?

Re: [16.2] Unexpected error while loading vanilla game in Multiplayer

Posted: Thu Dec 14, 2017 8:56 pm
by Loewchen
This one might be related and has a stacktrace: 54798.

Re: [16.2] Unexpected error while loading vanilla game in Multiplayer

Posted: Thu Dec 14, 2017 9:39 pm
by Tony3D
Rseding91 wrote:Thanks for the report. The log file you provided doesn't show any crash in it. Are you sure you uploaded the correct log file?
I have opened game a number of times in past few hours. I cannot be confident that it was the correct file.

What I have done is replicate the error a second time a few minutes ago. The multiplayer server is still currently active. I took copies of the play folder and the log files and submitted them on the initial bug report. I didnt actually read the log file last time but this second version does seem to error messages towards the end of it

Re: [16.2] Unexpected error while loading vanilla game in Multiplayer (ElectricSubNetwork::getDemand

Posted: Thu Dec 14, 2017 10:46 pm
by Loewchen
This one has a crash dump: 54826.

Re: [16.2] Unexpected error while loading vanilla game in Multiplayer (ElectricSubNetwork::getDemand

Posted: Fri Dec 15, 2017 4:04 am
by GeneralDotV2
Attached is a copy of the save file that is causing the crash + a server side log.

Re: [16.2] Unexpected error while loading vanilla game in Multiplayer (ElectricSubNetwork::getDemand

Posted: Fri Dec 15, 2017 4:17 am
by Rseding91
GeneralDotV2 wrote:Attached is a copy of the save file that is causing the crash + a server side log.
Does it happen every time?

Re: [16.2] Unexpected error while loading vanilla game in Multiplayer (ElectricSubNetwork::getDemand

Posted: Fri Dec 15, 2017 4:29 am
by GeneralDotV2
Yes, it happens every time. I downloaded the save to my local computer to try the same save in single player, same crash happens.

Edit: So I looked more into this by going into the map save archives for this server and found out that at the time of crash, a griefer was mass spamming artillery shells into the main factory to destroy most of the base from artillery wagons. You can see when you download the autosave files from the link provided below.

https://apps.win-serv.com/dl/id/162-01a ... -074810zip

Notice that the file named _autosave1_2017-1214-071340.zip is the non crashing save and _autosave1_2017-1214-074810.zip is the save 15 in-game minutes later when the game starts crashing after the damage is done from the artillery.

More autosave map archives can be found at this link if more map saves are needed to test. http://vault.win-serv.com/publicstorage ... _history_/

Re: [16.2] Unexpected error while loading vanilla game in Multiplayer (ElectricSubNetwork::getDemand

Posted: Fri Dec 15, 2017 9:32 am
by Loewchen
This one contains the save: viewtopic.php?f=47&t=54832

Re: [16.2] Unexpected error while loading vanilla game in Multiplayer (ElectricSubNetwork::getDemand

Posted: Fri Dec 15, 2017 10:04 am
by VonOx
Hey guys, i have the exact same behavior ( Windows client / Linux Server )

Can i help ?

Edit: Attached log/dump/map
factorio-dump-current.dmp
Dump
(514.18 KiB) Downloaded 177 times
factorio-current.log
client log
(16.01 KiB) Downloaded 182 times
kimsufi2.zip
Save
(14.26 MiB) Downloaded 160 times

Re: [16.2] Unexpected error while loading vanilla game in Multiplayer (ElectricSubNetwork::getDemand

Posted: Fri Dec 15, 2017 12:10 pm
by Shuriken255
I have the same problem. I created world on 0.15 version, then me and my friend decided to move on 0.16.x versions. They were working fine until now. Also, while we both were playing third player tried to connect, but it also failed with crash. I give his log as well because it may be related to this problem.

Re: [16.2] Unexpected error while loading vanilla game in Multiplayer (ElectricSubNetwork::getDemand

Posted: Fri Dec 15, 2017 12:12 pm
by Loewchen
Possibly related with crash dump: viewtopic.php?f=7&t=54872

Re: [16.2] Unexpected error while loading vanilla game in Multiplayer (ElectricSubNetwork::getDemand

Posted: Fri Dec 15, 2017 12:31 pm
by jintoreedwine
I am also experiencing this problem in 16.2.

1) Last night my friend and I were playing and everything was fine when we both logged out.
2) This morning I tried to login and my game crashed every time I tried to launch with the same error (log attached.)
3) Next I figured I would try restarting the server, but the server is now crashing when it tries to launch (log attached.)

I run the following OS configuration: Windows client (Win 10) / Linux server (Debian Stretch)

I attached logs and save file if that helps.

Re: [16.2] Unexpected error while loading vanilla game in Multiplayer (ElectricSubNetwork::getDemand

Posted: Fri Dec 15, 2017 2:15 pm
by VonOx
Just tested on linux client, same crash

Re: [16.2] Unexpected error while loading vanilla game in Multiplayer (ElectricSubNetwork::getDemand

Posted: Fri Dec 15, 2017 5:13 pm
by jintoreedwine
I updated to 16.3 and this issue appears to be fixed for me now!

Re: [16.2] Unexpected error while loading vanilla game in Multiplayer (ElectricSubNetwork::getDemand

Posted: Fri Dec 15, 2017 5:50 pm
by Rseding91
jintoreedwine wrote:I updated to 16.3 and this issue appears to be fixed for me now!
I was wondering if it might be related to a different fix we did in 16.3.

Can others confirm/deny it's working in 0.16.3?