[16.1] Crash on load, base game no mods
Posted: Thu Dec 14, 2017 8:57 am
Definitely enough CPU (16 cores threadripper) and Memory (64gb) and graphics card (1080ti, current drivers).
Log reads:
0.000 2017-12-14 09:53:52; Factorio 0.16.1 (build 34215, win64, alpha)
0.000 Operating system: Windows 10 (version 1709)
0.000 Program arguments: "C:\Factorio_0.16\bin\x64\factorio.exe"
0.000 Read data path: C:/Factorio_0.16/data
0.000 Write data path: C:/Factorio_0.16 [298369/487818MB]
0.000 Binaries path: C:/Factorio_0.16/bin
0.009 System info: [CPU: AMD Ryzen Threadripper 1950X 16-Core Processor , 32 cores, RAM: 65430MB]
0.010 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.011 Available display adapters: 3
0.012 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 Ti {0x05, [0,0], 1920x1920, 32bit, 59Hz}
0.012 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 Ti {0x01, [1920,0], 1920x1920, 32bit, 59Hz}
0.012 [2]: \\.\DISPLAY3 - NVIDIA GeForce GTX 1080 Ti {0x01, [3840,0], 1920x1920, 32bit, 59Hz}
0.012 Create display on adapter 0. Size 1280x720 at position [310, 582].
2.115 Initialised Direct3D:[0] NVIDIA GeForce GTX 1080 Ti; driver: nvldumdx.dll 23.21.13.8859
2.119 Video memory size (dedicated video/dedicated system/shared system/available): 11132/0/32715/4082 MB
2.155 DSound: Starting _dsound_update thread
2.155 DSound: Enter _dsound_update; tid=16264
2.157 Device reset internal.
2.159 Desktop composition is active.
2.159 Graphics settings preset: very-high
2.159 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: false] [Shader: 1]
2.159 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
2.273 Loading mod core 0.0.0 (data.lua)
2.290 Loading mod base 0.16.1 (data.lua)
2.429 Loading mod base 0.16.1 (data-updates.lua)
2.481 Checksum for core: 3022494965
2.481 Checksum of base: 2024614476
2.617 Loading sounds...
2.716 Info PlayerData.cpp:67: Local player-data.json unavailable
2.716 Info PlayerData.cpp:72: Cloud player-data.json unavailable
2.798 Loaded shader file C:/Factorio_0.16/data/core/graphics/shaders/game.cso
2.799 Loaded shader file C:/Factorio_0.16/data/core/graphics/shaders/zoom-to-world.cso
2.800 Loaded shader file C:/Factorio_0.16/data/core/graphics/shaders/alpha-mask.cso
2.800 Crop bitmaps.
11.607 Initial atlas bitmap size is 16384
11.633 Created atlas bitmap 16384x16383 [none]
12.448 Created atlas bitmap 16384x4254 [none]
12.634 Created atlas bitmap 16384x9581 [shadow]
13.046 Created atlas bitmap 16384x2104 [decal]
13.158 Created atlas bitmap 8192x5576 [mipmap]
13.285 Created atlas bitmap 8192x800 [mipmap, smoke]
13.302 Created atlas bitmap 8192x8164 [linear-minification, mipmap, terrain]
13.463 Created atlas bitmap 8192x2092 [no-crop, trilinear-filtering, icon, light]
13.502 Created atlas bitmap 8192x924 [alpha-mask]
15.635 Error CrashHandler.cpp:414: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vjv3go\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vjv3go\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vjv3go\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vjv3go\src\util\crashhandler.cpp (127): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vjv3go\src\util\crashhandler.cpp (418): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7791B3354)
00007FF7791B3354 (factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCCC5F4C3D)
00007FFCCC5F4C3D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCCC56D1B8)
00007FFCCC56D1B8 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCCC5F3B6E)
00007FFCCC5F3B6E (ntdll): (filename not available): KiUserExceptionDispatcher
f:\dd\vctools\crt\vcruntime\src\string\amd64\memcpy.asm (366): MoveSmall
c:\cygwin64\tmp\factorio-vjv3go\src\graphics\gdiploader.hpp (263): SpriteLoaders::GDIPPreloadData::loadBitmap
c:\cygwin64\tmp\factorio-vjv3go\src\graphics\gdiploader.hpp (364): SpriteLoaders::GDIPLoader::createSprite
c:\cygwin64\tmp\factorio-vjv3go\src\graphics\parallelspriteloader.cpp (151): ParallelSpriteLoader::createSprite
c:\cygwin64\tmp\factorio-vjv3go\src\graphics\atlassystem.cpp (476): AtlasSystem::loadSprites
c:\cygwin64\tmp\factorio-vjv3go\src\graphics\atlassystem.cpp (1009): AtlasSystem::tryLoadSpritesWithFallbackToMinimalMode
c:\cygwin64\tmp\factorio-vjv3go\src\graphics\atlassystem.cpp (1061): AtlasSystem::build
c:\cygwin64\tmp\factorio-vjv3go\src\globalcontext.cpp (510): GlobalContext::init
c:\cygwin64\tmp\factorio-vjv3go\src\mainloop.cpp (251): MainLoop::run
c:\cygwin64\tmp\factorio-vjv3go\src\main.cpp (1026): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (283): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCCA991FE4)
00007FFCCA991FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCCC5BEF91)
00007FFCCC5BEF91 (ntdll): (filename not available): RtlUserThreadStart
16.782 C:\Factorio_0.16\bin\x64\factorio.exe
16.782 C:\WINDOWS\SYSTEM32\ntdll.dll
16.782 C:\WINDOWS\System32\KERNEL32.DLL
16.782 C:\WINDOWS\System32\KERNELBASE.dll
16.782 C:\WINDOWS\System32\WLDAP32.dll
16.782 C:\WINDOWS\System32\ucrtbase.dll
16.782 C:\WINDOWS\System32\GDI32.dll
16.782 C:\WINDOWS\System32\gdi32full.dll
16.782 C:\WINDOWS\System32\msvcp_win.dll
16.782 C:\WINDOWS\System32\USER32.dll
16.782 C:\WINDOWS\System32\win32u.dll
16.782 C:\WINDOWS\System32\ole32.dll
16.782 C:\WINDOWS\System32\combase.dll
16.782 C:\WINDOWS\System32\RPCRT4.dll
16.782 C:\WINDOWS\System32\bcryptPrimitives.dll
16.782 C:\WINDOWS\System32\sechost.dll
16.782 C:\WINDOWS\System32\PSAPI.DLL
16.782 C:\WINDOWS\SYSTEM32\WINMM.dll
16.782 C:\WINDOWS\System32\SHELL32.dll
16.782 C:\WINDOWS\System32\msvcrt.dll
16.782 C:\WINDOWS\SYSTEM32\OPENGL32.dll
16.782 C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.16299.125_none_46b6c26dedf485d7\gdiplus.dll
16.782 C:\WINDOWS\System32\cfgmgr32.dll
16.782 C:\WINDOWS\System32\ADVAPI32.dll
16.782 C:\WINDOWS\System32\shcore.dll
16.782 C:\WINDOWS\SYSTEM32\WINMMBASE.dll
16.782 C:\WINDOWS\System32\windows.storage.dll
16.782 C:\WINDOWS\System32\shlwapi.dll
16.782 C:\WINDOWS\System32\kernel.appcore.dll
16.782 C:\WINDOWS\SYSTEM32\GLU32.dll
16.782 C:\WINDOWS\System32\powrprof.dll
16.782 C:\WINDOWS\System32\profapi.dll
16.782 C:\WINDOWS\System32\WS2_32.dll
16.782 C:\WINDOWS\System32\CRYPT32.dll
16.782 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
16.782 C:\WINDOWS\System32\MSASN1.dll
16.782 C:\WINDOWS\SYSTEM32\VERSION.dll
16.782 C:\WINDOWS\SYSTEM32\DSOUND.dll
16.782 C:\WINDOWS\System32\IMM32.DLL
16.782 C:\WINDOWS\SYSTEM32\secur32.dll
16.782 C:\WINDOWS\SYSTEM32\SSPICLI.DLL
16.782 C:\WINDOWS\system32\d3d9.dll
16.782 C:\WINDOWS\SYSTEM32\dwmapi.dll
16.782 C:\WINDOWS\system32\uxtheme.dll
16.782 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c68c1eb90f6d242e\nvldumdx.dll
16.782 C:\WINDOWS\System32\WINTRUST.DLL
16.782 C:\WINDOWS\System32\imagehlp.dll
16.782 C:\WINDOWS\SYSTEM32\CRYPTSP.dll
16.782 C:\WINDOWS\system32\rsaenh.dll
16.782 C:\WINDOWS\SYSTEM32\bcrypt.dll
16.782 C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
16.782 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c68c1eb90f6d242e\nvd3dumx.dll
16.782 C:\WINDOWS\System32\MSCTF.dll
16.782 C:\WINDOWS\System32\OLEAUT32.dll
16.782 C:\WINDOWS\System32\TextInputFramework.dll
16.782 C:\WINDOWS\System32\CoreMessaging.dll
16.782 C:\WINDOWS\System32\CoreUIComponents.dll
16.782 C:\WINDOWS\SYSTEM32\ntmarta.dll
16.782 C:\WINDOWS\SYSTEM32\wintypes.dll
16.782 C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll
16.782 C:\WINDOWS\System32\SETUPAPI.dll
16.782 C:\WINDOWS\system32\d3dx9_43.dll
16.782 C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
16.782 C:\WINDOWS\System32\clbcatq.dll
16.782 C:\WINDOWS\System32\MMDevApi.dll
16.782 C:\WINDOWS\System32\DEVOBJ.dll
16.783 C:\WINDOWS\System32\PROPSYS.dll
16.783 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
16.783 C:\WINDOWS\SYSTEM32\AVRT.dll
16.783 C:\Windows\System32\Windows.UI.dll
16.783 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
28.410 Creating crash dump.
28.540 CrashDump success
Log reads:
0.000 2017-12-14 09:53:52; Factorio 0.16.1 (build 34215, win64, alpha)
0.000 Operating system: Windows 10 (version 1709)
0.000 Program arguments: "C:\Factorio_0.16\bin\x64\factorio.exe"
0.000 Read data path: C:/Factorio_0.16/data
0.000 Write data path: C:/Factorio_0.16 [298369/487818MB]
0.000 Binaries path: C:/Factorio_0.16/bin
0.009 System info: [CPU: AMD Ryzen Threadripper 1950X 16-Core Processor , 32 cores, RAM: 65430MB]
0.010 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.011 Available display adapters: 3
0.012 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 Ti {0x05, [0,0], 1920x1920, 32bit, 59Hz}
0.012 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 Ti {0x01, [1920,0], 1920x1920, 32bit, 59Hz}
0.012 [2]: \\.\DISPLAY3 - NVIDIA GeForce GTX 1080 Ti {0x01, [3840,0], 1920x1920, 32bit, 59Hz}
0.012 Create display on adapter 0. Size 1280x720 at position [310, 582].
2.115 Initialised Direct3D:[0] NVIDIA GeForce GTX 1080 Ti; driver: nvldumdx.dll 23.21.13.8859
2.119 Video memory size (dedicated video/dedicated system/shared system/available): 11132/0/32715/4082 MB
2.155 DSound: Starting _dsound_update thread
2.155 DSound: Enter _dsound_update; tid=16264
2.157 Device reset internal.
2.159 Desktop composition is active.
2.159 Graphics settings preset: very-high
2.159 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: false] [Shader: 1]
2.159 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
2.273 Loading mod core 0.0.0 (data.lua)
2.290 Loading mod base 0.16.1 (data.lua)
2.429 Loading mod base 0.16.1 (data-updates.lua)
2.481 Checksum for core: 3022494965
2.481 Checksum of base: 2024614476
2.617 Loading sounds...
2.716 Info PlayerData.cpp:67: Local player-data.json unavailable
2.716 Info PlayerData.cpp:72: Cloud player-data.json unavailable
2.798 Loaded shader file C:/Factorio_0.16/data/core/graphics/shaders/game.cso
2.799 Loaded shader file C:/Factorio_0.16/data/core/graphics/shaders/zoom-to-world.cso
2.800 Loaded shader file C:/Factorio_0.16/data/core/graphics/shaders/alpha-mask.cso
2.800 Crop bitmaps.
11.607 Initial atlas bitmap size is 16384
11.633 Created atlas bitmap 16384x16383 [none]
12.448 Created atlas bitmap 16384x4254 [none]
12.634 Created atlas bitmap 16384x9581 [shadow]
13.046 Created atlas bitmap 16384x2104 [decal]
13.158 Created atlas bitmap 8192x5576 [mipmap]
13.285 Created atlas bitmap 8192x800 [mipmap, smoke]
13.302 Created atlas bitmap 8192x8164 [linear-minification, mipmap, terrain]
13.463 Created atlas bitmap 8192x2092 [no-crop, trilinear-filtering, icon, light]
13.502 Created atlas bitmap 8192x924 [alpha-mask]
15.635 Error CrashHandler.cpp:414: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vjv3go\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vjv3go\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vjv3go\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vjv3go\src\util\crashhandler.cpp (127): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vjv3go\src\util\crashhandler.cpp (418): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7791B3354)
00007FF7791B3354 (factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCCC5F4C3D)
00007FFCCC5F4C3D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCCC56D1B8)
00007FFCCC56D1B8 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCCC5F3B6E)
00007FFCCC5F3B6E (ntdll): (filename not available): KiUserExceptionDispatcher
f:\dd\vctools\crt\vcruntime\src\string\amd64\memcpy.asm (366): MoveSmall
c:\cygwin64\tmp\factorio-vjv3go\src\graphics\gdiploader.hpp (263): SpriteLoaders::GDIPPreloadData::loadBitmap
c:\cygwin64\tmp\factorio-vjv3go\src\graphics\gdiploader.hpp (364): SpriteLoaders::GDIPLoader::createSprite
c:\cygwin64\tmp\factorio-vjv3go\src\graphics\parallelspriteloader.cpp (151): ParallelSpriteLoader::createSprite
c:\cygwin64\tmp\factorio-vjv3go\src\graphics\atlassystem.cpp (476): AtlasSystem::loadSprites
c:\cygwin64\tmp\factorio-vjv3go\src\graphics\atlassystem.cpp (1009): AtlasSystem::tryLoadSpritesWithFallbackToMinimalMode
c:\cygwin64\tmp\factorio-vjv3go\src\graphics\atlassystem.cpp (1061): AtlasSystem::build
c:\cygwin64\tmp\factorio-vjv3go\src\globalcontext.cpp (510): GlobalContext::init
c:\cygwin64\tmp\factorio-vjv3go\src\mainloop.cpp (251): MainLoop::run
c:\cygwin64\tmp\factorio-vjv3go\src\main.cpp (1026): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (283): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCCA991FE4)
00007FFCCA991FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCCC5BEF91)
00007FFCCC5BEF91 (ntdll): (filename not available): RtlUserThreadStart
16.782 C:\Factorio_0.16\bin\x64\factorio.exe
16.782 C:\WINDOWS\SYSTEM32\ntdll.dll
16.782 C:\WINDOWS\System32\KERNEL32.DLL
16.782 C:\WINDOWS\System32\KERNELBASE.dll
16.782 C:\WINDOWS\System32\WLDAP32.dll
16.782 C:\WINDOWS\System32\ucrtbase.dll
16.782 C:\WINDOWS\System32\GDI32.dll
16.782 C:\WINDOWS\System32\gdi32full.dll
16.782 C:\WINDOWS\System32\msvcp_win.dll
16.782 C:\WINDOWS\System32\USER32.dll
16.782 C:\WINDOWS\System32\win32u.dll
16.782 C:\WINDOWS\System32\ole32.dll
16.782 C:\WINDOWS\System32\combase.dll
16.782 C:\WINDOWS\System32\RPCRT4.dll
16.782 C:\WINDOWS\System32\bcryptPrimitives.dll
16.782 C:\WINDOWS\System32\sechost.dll
16.782 C:\WINDOWS\System32\PSAPI.DLL
16.782 C:\WINDOWS\SYSTEM32\WINMM.dll
16.782 C:\WINDOWS\System32\SHELL32.dll
16.782 C:\WINDOWS\System32\msvcrt.dll
16.782 C:\WINDOWS\SYSTEM32\OPENGL32.dll
16.782 C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.16299.125_none_46b6c26dedf485d7\gdiplus.dll
16.782 C:\WINDOWS\System32\cfgmgr32.dll
16.782 C:\WINDOWS\System32\ADVAPI32.dll
16.782 C:\WINDOWS\System32\shcore.dll
16.782 C:\WINDOWS\SYSTEM32\WINMMBASE.dll
16.782 C:\WINDOWS\System32\windows.storage.dll
16.782 C:\WINDOWS\System32\shlwapi.dll
16.782 C:\WINDOWS\System32\kernel.appcore.dll
16.782 C:\WINDOWS\SYSTEM32\GLU32.dll
16.782 C:\WINDOWS\System32\powrprof.dll
16.782 C:\WINDOWS\System32\profapi.dll
16.782 C:\WINDOWS\System32\WS2_32.dll
16.782 C:\WINDOWS\System32\CRYPT32.dll
16.782 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
16.782 C:\WINDOWS\System32\MSASN1.dll
16.782 C:\WINDOWS\SYSTEM32\VERSION.dll
16.782 C:\WINDOWS\SYSTEM32\DSOUND.dll
16.782 C:\WINDOWS\System32\IMM32.DLL
16.782 C:\WINDOWS\SYSTEM32\secur32.dll
16.782 C:\WINDOWS\SYSTEM32\SSPICLI.DLL
16.782 C:\WINDOWS\system32\d3d9.dll
16.782 C:\WINDOWS\SYSTEM32\dwmapi.dll
16.782 C:\WINDOWS\system32\uxtheme.dll
16.782 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c68c1eb90f6d242e\nvldumdx.dll
16.782 C:\WINDOWS\System32\WINTRUST.DLL
16.782 C:\WINDOWS\System32\imagehlp.dll
16.782 C:\WINDOWS\SYSTEM32\CRYPTSP.dll
16.782 C:\WINDOWS\system32\rsaenh.dll
16.782 C:\WINDOWS\SYSTEM32\bcrypt.dll
16.782 C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
16.782 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c68c1eb90f6d242e\nvd3dumx.dll
16.782 C:\WINDOWS\System32\MSCTF.dll
16.782 C:\WINDOWS\System32\OLEAUT32.dll
16.782 C:\WINDOWS\System32\TextInputFramework.dll
16.782 C:\WINDOWS\System32\CoreMessaging.dll
16.782 C:\WINDOWS\System32\CoreUIComponents.dll
16.782 C:\WINDOWS\SYSTEM32\ntmarta.dll
16.782 C:\WINDOWS\SYSTEM32\wintypes.dll
16.782 C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll
16.782 C:\WINDOWS\System32\SETUPAPI.dll
16.782 C:\WINDOWS\system32\d3dx9_43.dll
16.782 C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
16.782 C:\WINDOWS\System32\clbcatq.dll
16.782 C:\WINDOWS\System32\MMDevApi.dll
16.782 C:\WINDOWS\System32\DEVOBJ.dll
16.783 C:\WINDOWS\System32\PROPSYS.dll
16.783 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
16.783 C:\WINDOWS\SYSTEM32\AVRT.dll
16.783 C:\Windows\System32\Windows.UI.dll
16.783 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
28.410 Creating crash dump.
28.540 CrashDump success