[Rseding91] [0.16.0] Crash on autosave
Posted: Wed Dec 13, 2017 6:49 pm
What did I expect to happen
Game would go back to main menu and tell me which GUI element is incorrect.What actually happened
Game crashed to desktop.Code: Select all
446.003 Info AppManager.cpp:263: Saving to _autosave1 (blocking).
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-uxeipb\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-uxeipb\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-uxeipb\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-uxeipb\src\util\logging.cpp (78): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-uxeipb\src\util\logging.cpp (73): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-uxeipb\src\gui\style\stylespecification.cpp (273): StyleSpecification::save
c:\cygwin64\tmp\factorio-uxeipb\src\gui\style\horizontalflowstylespecification.cpp (48): HorizontalFlowStyleSpecification::save
c:\cygwin64\tmp\factorio-uxeipb\src\customgui\customguielement.cpp (237): CustomGuiElement::save
c:\cygwin64\tmp\factorio-uxeipb\src\customgui\customflow.cpp (37): CustomFlow::save
c:\cygwin64\tmp\factorio-uxeipb\src\customgui\customguielement.cpp (237): CustomGuiElement::save
c:\cygwin64\tmp\factorio-uxeipb\src\customgui\customgui.cpp (150): CustomGui::save
c:\cygwin64\tmp\factorio-uxeipb\src\player.cpp (287): Player::save
c:\cygwin64\tmp\factorio-uxeipb\src\map\map.cpp (1159): Map::save
c:\cygwin64\tmp\factorio-uxeipb\src\scenario\scenario.cpp (624): Scenario::saveMap
c:\cygwin64\tmp\factorio-uxeipb\src\scenario\scenario.cpp (551): Scenario::saveAs
c:\cygwin64\tmp\factorio-uxeipb\src\scenario\parallelscenariosaver.cpp (92): ParallelScenarioSaver::doSave
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator * __ptr64),ParallelDesyncReportCreator * __ptr64>,std::default_delete<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator * __ptr64),ParallelDesyncReportCreator * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDD5241FE4)
00007FFDD5241FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDD596EF91)
00007FFDD596EF91 (ntdll): (filename not available): RtlUserThreadStart
448.778 Error StyleSpecification.cpp:273: Attempting to save style with no parent that isn't a root - this will cause a desync on loading.
Logger::writeStacktrace skipped.
448.778 Error CrashHandler.cpp:128: Map tick at moment of crash: 18001
448.778 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
455.381 Creating crash dump.
455.727 CrashDump success