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on_force_technology, on_force_chunck_reached
Posted: Thu Dec 07, 2017 6:45 pm
by Angamara
I - on_force_technology
Called when a force ends a technology
Contains
force :: LuaForce
technology :: LuaTechnology
Why ?
Allows event based on technology.
II - on_force_chunck_reached
Called when a force reach a chunk
Contains
force :: LuaForce
area :: BoundingBox: Area of the chunk
surface :: LuaSurface: The surface the chunk is on
entity :: LuaEntity: The entity
Why ?
Allows event based on chunks.
Re: on_force_technology, on_force_chunck_reached
Posted: Thu Dec 07, 2017 7:13 pm
by Bilka
Re: on_force_technology, on_force_chunck_reached
Posted: Thu Dec 07, 2017 7:24 pm
by Angamara
Ho yes, for the first. I am blind. Thanks.
For the second, it's when characters or radar or anithing in this force remove the fog on chunk
Re: on_force_technology, on_force_chunck_reached
Posted: Thu Jan 18, 2018 5:06 am
by Rseding91
Ok, I added on_chunk_charted for the next version of 0.16.