Right click on free ground is unused! -> Rotation via mouse!
Posted: Sat Dec 02, 2017 1:00 pm
Current:
Building belts manually means using R to rotate a lot, switching to splitters, switching to tunnels, switching back to beltes, rotate etc.
Problem:
Rather clunky UX flow. Pick up, rotate, rotate, place, open inventory, put away, take other, close inventory, rotate, rotate, place, rotate, place etc. Basically: You rotate a lot.
This can be done better and with better UX and QoL.
Idea:
Since right mouse button is unused when building on free ground (non-blocked), you could easily make it a quick select for rotation direction. Click, drag, release. Direction of drag = Facing of object. No more 'r' 'r' 'r' to get the right facing.
Profit!
PS:This actually should also work on blocked ground, but might lead to accidental deletions in the world. A case for prototyping and feeling it 1st hand I guess.
Building belts manually means using R to rotate a lot, switching to splitters, switching to tunnels, switching back to beltes, rotate etc.
Problem:
Rather clunky UX flow. Pick up, rotate, rotate, place, open inventory, put away, take other, close inventory, rotate, rotate, place, rotate, place etc. Basically: You rotate a lot.
This can be done better and with better UX and QoL.
Idea:
Since right mouse button is unused when building on free ground (non-blocked), you could easily make it a quick select for rotation direction. Click, drag, release. Direction of drag = Facing of object. No more 'r' 'r' 'r' to get the right facing.
Profit!
PS:This actually should also work on blocked ground, but might lead to accidental deletions in the world. A case for prototyping and feeling it 1st hand I guess.