Headless server crashes on save 15.37
Posted: Sat Dec 02, 2017 5:00 am
Hosting a headless server on Linux ver. 15.37 Whenever the game tries to autosave or I try to issue a manual save in cmd-line the server crashes. I'm running the server as a service and I've given the user appropriate privileges to read/write/modify content in the /opt/factorio directory.
I can turn auto-saves off and the server runs fine, but I'd like to have autosave/save working. Not sure what else to try
33.358 Info ServerMultiplayerManager.cpp:671: mapTick(10199290) changing state from(InGame) to(InGameSavingMap)
33.375 Info ServerMultiplayerManager.cpp:755: mapTick(10199290) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingFo$
33.922 Info ServerMultiplayerManager.cpp:815: MapTick(10199290) Serving map(/opt/factorio/temp/mp-save-0.zip) for peer(1) size(8910048) crc$
33.922 Info ServerMultiplayerManager.cpp:671: mapTick(10199290) changing state from(InGameSavingMap) to(InGame)
33.972 Info ServerMultiplayerManager.cpp:755: mapTick(10199290) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(C$
34.826 Info ServerMultiplayerManager.cpp:755: mapTick(10199290) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState($
35.405 Info ServerMultiplayerManager.cpp:755: mapTick(10199324) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(Tryi$
35.501 Info ServerMultiplayerManager.cpp:755: mapTick(10199330) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingF$
55.970 Error ParallelScenarioSaver.cpp:92: Saving scenario failed: Opening package /opt/factorio/saves/_autosave1.tmp.zip for writing failed
55.986 Error Util.cpp:62: Attempting to create notice box in headless mode. Message: 'Opening package /opt/factorio/saves/_autosave1.tmp.zip fo$
56.053 Info ServerMultiplayerManager.cpp:116: Disconnecting multiplayer connection.
56.053 Info ServerMultiplayerManager.cpp:671: mapTick(10200559) changing state from(InGame) to(DisconnectingScheduled)
56.065 Info ServerMultiplayerManager.cpp:140: Quitting multiplayer connection.
56.065 Info ServerMultiplayerManager.cpp:671: mapTick(-1) changing state from(DisconnectingScheduled) to(Closed)
I can turn auto-saves off and the server runs fine, but I'd like to have autosave/save working. Not sure what else to try
33.358 Info ServerMultiplayerManager.cpp:671: mapTick(10199290) changing state from(InGame) to(InGameSavingMap)
33.375 Info ServerMultiplayerManager.cpp:755: mapTick(10199290) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingFo$
33.922 Info ServerMultiplayerManager.cpp:815: MapTick(10199290) Serving map(/opt/factorio/temp/mp-save-0.zip) for peer(1) size(8910048) crc$
33.922 Info ServerMultiplayerManager.cpp:671: mapTick(10199290) changing state from(InGameSavingMap) to(InGame)
33.972 Info ServerMultiplayerManager.cpp:755: mapTick(10199290) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(C$
34.826 Info ServerMultiplayerManager.cpp:755: mapTick(10199290) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState($
35.405 Info ServerMultiplayerManager.cpp:755: mapTick(10199324) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(Tryi$
35.501 Info ServerMultiplayerManager.cpp:755: mapTick(10199330) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingF$
55.970 Error ParallelScenarioSaver.cpp:92: Saving scenario failed: Opening package /opt/factorio/saves/_autosave1.tmp.zip for writing failed
55.986 Error Util.cpp:62: Attempting to create notice box in headless mode. Message: 'Opening package /opt/factorio/saves/_autosave1.tmp.zip fo$
56.053 Info ServerMultiplayerManager.cpp:116: Disconnecting multiplayer connection.
56.053 Info ServerMultiplayerManager.cpp:671: mapTick(10200559) changing state from(InGame) to(DisconnectingScheduled)
56.065 Info ServerMultiplayerManager.cpp:140: Quitting multiplayer connection.
56.065 Info ServerMultiplayerManager.cpp:671: mapTick(-1) changing state from(DisconnectingScheduled) to(Closed)