Server starting a new map tomorrow morning (25/11/17)
Posted: Fri Nov 24, 2017 6:50 pm
ChurchOrganist's i-craft.de Server will be starting a new map tomorrow morning at 10:00 GMT.....
The server name is ChurchOrganist's Rail Extravaganza
The map features Optera's Logistic Train Network mod together with many other rail related mods.
Map Objective.....
Set up a series of working Logistic Train Networks linked by a Main Line.
I'm hoping to get an 8 lane main line going eventually,
but we will start with 2 and upgrade to 4 track once we're into the purple science stage.
We are starting the map with the basic rail technologies already researched.
This means that rudimentary smelting columns are already in place,
together with red and green science production arrays, and some
rudimentary building store production.
Resource distribution is by a heavily tweaked RSO which means.....
No uranium or oil in start area to allow more room for construction in the early game.
Both oil and uranium are available on the edges of the starting area - they just need to be found
This will require an early development of rail to bring in oil products.
Normal Recipes and Tech.
Starting Area is set to Very Big.
Biter expansion is turned off.
Pollution is enabled but has a slightly higher
Diffusion Ratio and Dissipation Rate than in Vanilla.
Mods.......
Advanced Radar for Factorio 0.15 0.15.1
Advanced Electric v15 0.1.6
Afraid Of The Dark 1.0.16
Deltic Honk 0.15.3
Electric Train 0.15.12
Fusion Train 0.15.1
Logistic Train Network 1.5.2
More Locomotives 0.5.2
PickerExtended 2.8.1
Power armor MK3 0.1.2
Resource Spawner Overhaul 3.4.5 (customised config)
Squeak Through 1.1.7
The Fat Controller 2.0.11
TinyStart 0.15.2
Train Speed Limit 1.0.10
Upgrade Builder and Planner 1.4.11
Join our Discord channel for modpack link and Server Rules (pinned to the Channel)
https://discord.gg/UWueGwD
The server name is ChurchOrganist's Rail Extravaganza
The map features Optera's Logistic Train Network mod together with many other rail related mods.
Map Objective.....
Set up a series of working Logistic Train Networks linked by a Main Line.
I'm hoping to get an 8 lane main line going eventually,
but we will start with 2 and upgrade to 4 track once we're into the purple science stage.
We are starting the map with the basic rail technologies already researched.
This means that rudimentary smelting columns are already in place,
together with red and green science production arrays, and some
rudimentary building store production.
Resource distribution is by a heavily tweaked RSO which means.....
No uranium or oil in start area to allow more room for construction in the early game.
Both oil and uranium are available on the edges of the starting area - they just need to be found

This will require an early development of rail to bring in oil products.
Normal Recipes and Tech.
Starting Area is set to Very Big.
Biter expansion is turned off.
Pollution is enabled but has a slightly higher
Diffusion Ratio and Dissipation Rate than in Vanilla.
Mods.......
Advanced Radar for Factorio 0.15 0.15.1
Advanced Electric v15 0.1.6
Afraid Of The Dark 1.0.16
Deltic Honk 0.15.3
Electric Train 0.15.12
Fusion Train 0.15.1
Logistic Train Network 1.5.2
More Locomotives 0.5.2
PickerExtended 2.8.1
Power armor MK3 0.1.2
Resource Spawner Overhaul 3.4.5 (customised config)
Squeak Through 1.1.7
The Fat Controller 2.0.11
TinyStart 0.15.2
Train Speed Limit 1.0.10
Upgrade Builder and Planner 1.4.11
Join our Discord channel for modpack link and Server Rules (pinned to the Channel)
https://discord.gg/UWueGwD