First load *incredibly* slow ( > 20 minutes) [Resolvedish]
Posted: Sun Aug 17, 2014 7:16 am
When I try to load Factorio (10.8, Linux x86_64, Ubuntu 12.04) it appears to be stuck at the "Loading sprites" stage, except every few minutes either the % complete will tick upwards, or I'll get a console message with libpng whining about incorrect sRGB profiles. I take the latter to mean that it *is* making some kind of progress in loading images, but it's not clear to me if this is due to some mis-configuration on my end, intended behaviour, or a bug.
The very first time I ran it, it took a while to reach the stage where it prints:
I killed it some time after this (it had been loading for over half an hour, and had reached 16% or so) and restarted it. Now it reaches the "Created atlas bitmap" stage fairly promptly, before slowing down to a glacial pace. Do I just need to let it cook for a few hours to cache something else, or is there something else I can do to speed it up?
Other details:
- Gfx card: NVidia 8800 GTS, 320MB VRAM (I realize this is a bit small given the demands of the game)
- CPU 2.4ghz Intel Q6600, 8GB RAM
- I've changed config.ini to set graphics to low; I also experimented with reducing the number of directions for the train/car/wagon sprites, which was mentioned in a thread dealing with graphics loading issues.
The very first time I ran it, it took a while to reach the stage where it prints:
Code: Select all
00:49:34 Info Atlas: Initial atlas bitmap size is 8192
00:49:34 Info Atlas: Created atlas bitmap 8192x8178
00:49:34 Info Atlas: Created atlas bitmap 8192x3878
Other details:
- Gfx card: NVidia 8800 GTS, 320MB VRAM (I realize this is a bit small given the demands of the game)
- CPU 2.4ghz Intel Q6600, 8GB RAM
- I've changed config.ini to set graphics to low; I also experimented with reducing the number of directions for the train/car/wagon sprites, which was mentioned in a thread dealing with graphics loading issues.