Allow drag-and-drop of blueprint components onto icons.
Posted: Tue Nov 21, 2017 4:32 am
When creating a blueprint, you can choose up to 4 icons (of which the game makes a passable attempt at guessing at), and there's a convenient display of all of the blueprint components.
To save some time, it should be possible to drag a component's icon into one of the one of the blueprint icons to quickly assign that icon without having to hunt for it through the giant "Select a signal" menu (which is incorrect text and I'll file a bug report on it...). Likewise, it should be possible to reorder the icons by dragging them to different slots (swapping with the icon in that slot.)
This is a tiny minor UX thing, but with the ongoing UX overhaul it seems like a good time to make these sorts of changes.
To save some time, it should be possible to drag a component's icon into one of the one of the blueprint icons to quickly assign that icon without having to hunt for it through the giant "Select a signal" menu (which is incorrect text and I'll file a bug report on it...). Likewise, it should be possible to reorder the icons by dragging them to different slots (swapping with the icon in that slot.)
This is a tiny minor UX thing, but with the ongoing UX overhaul it seems like a good time to make these sorts of changes.