Is there a way to force the game generate and scan large area of the map on the generation process? AFAIK Klonan's initial scan mod now is just requesting scan at the first tick, not from start.
Re: Forcing initial map generation to scan large area
Posted: Mon Nov 06, 2017 11:55 am
by Bilka
What's the difference between the first tick and the start?
Re: Forcing initial map generation to scan large area
Posted: Mon Nov 06, 2017 1:00 pm
by evildogbot100
The game only generate 1 chunk per tick if you request chart on the first tick. In contrast, if it is done before the game started like in the current initial map generation, it will generate all chunk as fast as possible. I don't want to wait at least 2 minutes to see 100x100 chunk area around me.
Re: Forcing initial map generation to scan large area
which will force generation of all requested chunks in that tick
Will this have some sort or progress bar? Or more correctly: If i call this in on_init after requesting a (large) bunch of chunks, will the player stare at a black screen (good?) while the game "freezes" to generate the chunks, or will they already be able to see the first screen of the starting area while the game is frozen (bad)?
Re: Forcing initial map generation to scan large area
Posted: Thu Nov 09, 2017 7:23 pm
by darkfrei
So, first (Tick #0) tick opens always 13x13 =169 chunks, then one chunk on tick #32:
which will force generation of all requested chunks in that tick
Will this have some sort or progress bar? Or more correctly: If i call this in on_init after requesting a (large) bunch of chunks, will the player stare at a black screen (good?) while the game "freezes" to generate the chunks, or will they already be able to see the first screen of the starting area while the game is frozen (bad)?
You won't see anything, it will be frozen on the generate map GUI, as if nothing has changed, so essentially it works perfectly as the OP would desire
Re: Forcing initial map generation to scan large area
Posted: Sat Nov 11, 2017 10:48 am
by evildogbot100
Is there any equivalent method in 0.15?
Re: Forcing initial map generation to scan large area
Posted: Sat Nov 11, 2017 11:16 am
by Klonan
evildogbot100 wrote:Is there any equivalent method in 0.15?