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Speed modules in inserters
Posted: Thu Nov 02, 2017 8:47 am
by sverredraaisma
Maybe you can research upgradeable inserters after all the stackinsertersupgredes with 4 slots for modules and efficiency adds 1 to the stack size.
Re: Speed modules in inserters
Posted: Thu Nov 02, 2017 9:14 am
by Engimage
Inserters are just too small to add visible modules.
Maximum what I see here is just adding a research to upgrade overall inserter speed. However I do not see the need for it.
Re: Speed modules in inserters
Posted: Thu Nov 02, 2017 9:16 am
by sverredraaisma
Ok it wasn’t my best idea
Re: Speed modules in inserters
Posted: Thu Nov 02, 2017 3:55 pm
by leitk
However, having beacons also affect inserters would help with some designs where loading or unloading cannot keep up with the assembler.
Or, as seems likely, they will just consider this to be one more 'puzzle' of the game...
Re: Speed modules in inserters
Posted: Thu Nov 02, 2017 5:03 pm
by wpirobotbuilder
I like the idea of being able to research inserter speed increases. It will not help much for picking items off of belts, but it would make unloading trains and chests faster.
Re: Speed modules in inserters
Posted: Sat Nov 04, 2017 7:55 am
by sverredraaisma
What if you can have super fast inserters but they need to recharge after 30 sec they take 30sec to recharge so they arn’t op but handy for the unloading of trains
Re: Speed modules in inserters
Posted: Sat Nov 04, 2017 8:12 am
by Zavian
You can already unload an ore train in about 6 seconds, so the only need I can see for faster inserters is in keeping up with speed beaconed assembly machines, and in that case it's part of the factory design challenges the game delivers. (Also I'm pretty sure are mods that add faster inserters).