0.002 2017-10-23 10:00:59; Factorio 0.15.37 (build 30927, win64, alpha)
0.003 Operating system: Windows 8.1
0.004 Program arguments: "factorio.exe" "--start-server" "./saves/RezGen.zip"
0.005 Read data path: C:/GameServers/Public/Factorio/data
0.005 Write data path: C:/GameServers/Public/Factorio
0.006 Binaries path: C:/GameServers/Public/Factorio/bin
0.019 System info: [CPU: Intel(R) Core(TM) i7 CPU X 980 @ 3.33GHz, 8 cores, RAM: 6143MB]
0.021 Running in headless mode
0.030 Loading mod core 0.0.0 (data.lua)
0.043 Loading mod base 0.15.37 (data.lua)
0.222 Loading mod base 0.15.37 (data-updates.lua)
0.270 Checksum for core: 2904504744
0.271 Checksum of base: 1503927233
0.474 Info PlayerData.cpp:58: Local player-data.json available, timestamp 1508749257
0.475 Info PlayerData.cpp:65: Cloud player-data.json unavailable
0.481 Custom inputs active: 0
0.483 Factorio initialised
0.485 Info ServerSynchronizer.cpp:28: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
0.486 Info ServerMultiplayerManager.cpp:671: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
0.487 Info ServerMultiplayerManager.cpp:671: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
0.488 Loading map C:\GameServers\Public\Factorio\bin\x64\.\saves\RezGen.zip: 9376068 bytes.
0.562 Loading Level.dat: 21516578 bytes.
0.569 Info Scenario.cpp:135: Map version 0.15.37-0
1.512 Info BlueprintLibrary.cpp:226: Loaded library shelves:
1.513 Info BlueprintLibrary.cpp:794: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1508275140; records:
1.514 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 0, nextRecordID = 0; timestamp = 1508354755; records:
1.514 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 1, nextRecordID = 0; timestamp = 1508353778; records:
1.515 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 2, nextRecordID = 0; timestamp = 1508702214; records:
1.516 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 3, nextRecordID = 0; timestamp = 1508702260; records:
1.517 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 4, nextRecordID = 0; timestamp = 1508710019; records:
1.517 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 5, nextRecordID = 7; timestamp = 1508341434; records: (id: 5, 0; label: "", preview: false, empty: false; book) (id: 5, 1; label: "Stuff", preview: true, empty: false; book [id: 5, 2; label: "", preview: true, empty: true] [id: 5, 3; label: "empty base", preview: true, empty: true]) (id: 5, 4; label: "", preview: true, empty: true; single) (id: 5, 6; label: "", preview: true, empty: true; single) (id: 5, 5; label: "Defense", preview: true, empty: true; single)
1.519 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 6, nextRecordID = 0; timestamp = 1508662865; records:
1.520 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 7, nextRecordID = 0; timestamp = 1508663059; records:
1.584 Info BlueprintLibrary.cpp:49: Loaded external blueprint storage: playerIndex = 65535, nextRecordID = 0; timestamp = 1508749260; records:
1.586 Loading script.dat: 190 bytes.
1.590 Checksum for script C:/GameServers/Public/Factorio/temp/currently-playing/control.lua: 282129324
1.600 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
1.601 Hosting game at 0.0.0.0:34197
1.602 Info HttpSharedState.cpp:44: Downloading
https://auth.factorio.com/generate-server-padlock-2
2.024 Info HttpSharedState.cpp:111: Status code: 200
2.025 Info AuthServerConnector.cpp:108: Obtained serverPadlock for serverHash (GULNB4t7RdDLdSLKNFW6aluf3kUooNGj) from the auth server.
2.026 Info ServerMultiplayerManager.cpp:671: mapTick(8405116) changing state from(CreatingGame) to(InGame)
672.298 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(82.30.237.121:53195)