[Rseding91] [0.15.37] Bots faster than the player get stuck (sometimes)
Posted: Thu Oct 19, 2017 4:08 am
In this case I tested with worker robot speed 17.
When bots return to the player after completing a job, if the player is moving, they can get stuck outside the charging range of the player.
According to viewtopic.php?f=23&t=49367 This is intended behavior.
However, at various player speeds this does not occur, and the bots charge as normal.
Number of exoskeletons:
Video showing the phenomenon at 0 and 8 legs (worker17) https://youtu.be/rJC4k5xvPmc
Further testing at worker 18 and 19 revealed:
In my opinion bots getting stuck nullifies some of the benefit of the higher worker robot speeds.
When bots return to the player after completing a job, if the player is moving, they can get stuck outside the charging range of the player.
According to viewtopic.php?f=23&t=49367 This is intended behavior.
However, at various player speeds this does not occur, and the bots charge as normal.
Number of exoskeletons:
Code: Select all
0: Stuck
1: Stuck
2: Stuck
3: Stuck
4: Charge
5: Stuck
6: Stuck
7: Stuck
8: Charge
9: Stuck
10: Charge
Further testing at worker 18 and 19 revealed:
Code: Select all
Worker 18: every configuration gets stuck
Worker 19: 5 legs and 10 legs charge, all others stuck