Balance (lategame) improvements
Posted: Wed Oct 18, 2017 3:16 pm
After you started Factorio, your factory get's bigger, you need more of everything, so you build more to get even bigger. That is a lot of fun for me. Many people do a restart or stop playing after sending up a rocket. For me the game starts there, so my factories are growing to Megabases.
I am missing a (lategame) solution to improve my factories. It is ok to place down a huge number of buildings, but at some point, it should be possible in a better way, more optimised and just more efficient.
Examples: (first number is ok for me, second number of needed buildings should have alternative solutions!)
Solarpanels, 50'000, >350'000 // Accumulators, 40'000, >250'000 // Steam turbines, 1'000, >4'000 // Smelters, 1'000, >4'000 // Miners 1'000, > 4'000 etc...)
What are your thoughts about?
1. For vanilla, it is good as it is now.
2. It should be optimised with more (infinite) researches
3. It should be optimised with more Mk.N Type-Buildings (like we have 3 types of assembling machines)
4. Other or new ideas?
Why?
Better performance
Question of balancing and simple-mindedness
Ex. after laying down 2000 smelters, it would be more interesting to produce something advanced in a enlarged assembling chain than just laying down 2000 smelters more. Any Mk.N Type Building should also consume something extra (fluid or whatever) for more interesting new layouts. So totally you would have then 2000 advanced smelters instead of 4000 normal.
I am missing a (lategame) solution to improve my factories. It is ok to place down a huge number of buildings, but at some point, it should be possible in a better way, more optimised and just more efficient.
Examples: (first number is ok for me, second number of needed buildings should have alternative solutions!)
Solarpanels, 50'000, >350'000 // Accumulators, 40'000, >250'000 // Steam turbines, 1'000, >4'000 // Smelters, 1'000, >4'000 // Miners 1'000, > 4'000 etc...)
What are your thoughts about?
1. For vanilla, it is good as it is now.
2. It should be optimised with more (infinite) researches
3. It should be optimised with more Mk.N Type-Buildings (like we have 3 types of assembling machines)
4. Other or new ideas?
Why?
Better performance
Question of balancing and simple-mindedness
Ex. after laying down 2000 smelters, it would be more interesting to produce something advanced in a enlarged assembling chain than just laying down 2000 smelters more. Any Mk.N Type Building should also consume something extra (fluid or whatever) for more interesting new layouts. So totally you would have then 2000 advanced smelters instead of 4000 normal.