A couple Ideas for robot enhancements
Posted: Tue Oct 17, 2017 6:52 pm
1. sometimes i have construction robots /w personal roboport and the materials required for construction when i drop a BP but the bots in my backpack don't get the build order because i am in construction range of a roboport and instead some bot 500 tiles away gets the order to take the item from long-term storage. this leaves me waiting for a while those bots come and finish the job when i had everything needed to build it almost instantly. Could there be a way to prioritize player's construction area over the larger roboports' area? and could the player interrupt bots currently assigned to the job in their personal construction area and instead use their own bots?
2. Could you add a button that temporarily halt all logistic system activity with the player? or maybe even split it into two functions to stop giving and stop receiving. This would be very useful to prevent interaction with logistics bots while in the logistics area for certain circumstances such as when constructing something that takes a lot of resources from your inventory. Then i could re enable it afterward and not go through the process of setting up all my logistics filters again.
You could make the argument that it would be smarter to simply request the items needed for the job and then build it as they come to you, but the length of time it would take to build in this manner can be much longer depending on # of robots available on the player and the network. This is of course not taking into account the time it takes the player to gather those resources for the job in my preferred method of building, but my argument is that it would be fun for us to have a choice in this matter.
2. Could you add a button that temporarily halt all logistic system activity with the player? or maybe even split it into two functions to stop giving and stop receiving. This would be very useful to prevent interaction with logistics bots while in the logistics area for certain circumstances such as when constructing something that takes a lot of resources from your inventory. Then i could re enable it afterward and not go through the process of setting up all my logistics filters again.
You could make the argument that it would be smarter to simply request the items needed for the job and then build it as they come to you, but the length of time it would take to build in this manner can be much longer depending on # of robots available on the player and the network. This is of course not taking into account the time it takes the player to gather those resources for the job in my preferred method of building, but my argument is that it would be fun for us to have a choice in this matter.