0.002 2017-10-17 12:10:17; Factorio 0.15.34 (build 30875, win64, steam)
0.002 Operating system: Windows 10 (version 1703)
0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/Torpm/AppData/Roaming/Factorio
0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.010 System info: [CPU: Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz, 4 cores, RAM: 8150MB]
0.010 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255] [Lang: sv-SE]
0.011 Available display adapters: 1
0.011 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1050 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.011 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.076 Initialised Direct3D:[0] NVIDIA GeForce GTX 1050; driver: nvd3dumx.dll 21.21.13.7319
0.080 Video memory size (dedicated video/dedicated system/shared system/available): 2015/0/4075/4088 MB
0.114 DSound: Starting _dsound_update thread
0.115 DSound: Enter _dsound_update; tid=20024
0.115 Device reset internal.
0.116 Desktop composition is active.
0.116 Graphics settings preset: high
0.116 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 50%] [DXT: false] [Shader: 1]
0.248 Loading mod core 0.0.0 (data.lua)
0.255 Loading mod base 0.15.34 (data.lua)
0.351 Loading mod base 0.15.34 (data-updates.lua)
0.381 Checksum for core: 1519575497
0.381 Checksum of base: 1503927233
0.668 Info PlayerData.cpp:58: Local player-data.json available, timestamp 1508234512
0.668 Info PlayerData.cpp:63: Cloud player-data.json available, timestamp 1504686505
0.829 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
0.829 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
0.841 Initial atlas bitmap size is 16384
0.843 Created atlas bitmap 16384x5049
0.982 Created atlas bitmap 8192x2034
1.007 Created atlas bitmap 8192x1443
1.021 Created atlas bitmap 4096x3648
1.044 Created atlas bitmap 4096x1568
1.052 Created atlas bitmap 4096x1868
21.074 Sprites loaded
21.074 Convert atlas 4096x3648 to: mipmap
21.167 Convert atlas 4096x1568 to: mipmap
21.218 Convert atlas 4096x1868 to: trilinear-filtering
21.485 Loading sounds...
29.395 Custom inputs active: 0
29.444 Factorio initialised
37.531 Info BlueprintLibrary.cpp:49: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 7; timestamp = 1508234511; records: (id: 0, 2; label: "", preview: false, empty: false; single) (id: 0, 3; label: "", preview: false, empty: false; single) (id: 0, 5; label: "4 to 8 lines", preview: false, empty: false; single) (id: 0, 4; label: "equal on 4 lines", preview: false, empty: false; single) (id: 0, 0; label: "Factory", preview: false, empty: false; single) (id: 0, 6; label: "Solar power saver", preview: false, empty: false; single)
38.236 Info ServerSynchronizer.cpp:28: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
38.236 Info ServerMultiplayerManager.cpp:671: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
38.237 Info ServerMultiplayerManager.cpp:671: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
38.237 Loading Level.dat: 979083 bytes.
38.237 Info Scenario.cpp:135: Map version 0.15.34-0
38.279 Info BlueprintLibrary.cpp:226: Loaded library shelves:
38.279 Info BlueprintLibrary.cpp:794: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1508235052; records:
38.283 Info BlueprintLibrary.cpp:49: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 7; timestamp = 1508234511; records: (id: 0, 2; label: "", preview: false, empty: false; single) (id: 0, 3; label: "", preview: false, empty: false; single) (id: 0, 5; label: "4 to 8 lines", preview: false, empty: false; single) (id: 0, 4; label: "equal on 4 lines", preview: false, empty: false; single) (id: 0, 0; label: "Factory", preview: false, empty: false; single) (id: 0, 6; label: "Solar power saver", preview: false, empty: false; single)
38.316 Checksum for script C:/Users/Torpm/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 282129324
38.317 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
38.317 Hosting game at 0.0.0.0:34197
38.317 Info HttpSharedState.cpp:44: Downloading
https://auth.factorio.com/generate-server-padlock-2
38.920 Info HttpSharedState.cpp:111: Status code: 200
38.920 Info AuthServerConnector.cpp:108: Obtained serverPadlock for serverHash (RcwK5dKoclVwjsmXJQeNiGB6gdY9396f) from the auth server.
38.920 Info ServerMultiplayerManager.cpp:671: mapTick(0) changing state from(CreatingGame) to(InGame)
38.921 Info ServerRouter.cpp:580: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
38.922 Info UDPSocket.cpp:39: Opening socket for broadcast
38.924 Info GameActionHandler.cpp:3320: MapTick (0) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create )
40.198 Warning ServerMultiplayerManager.cpp:564: Determining own address has failed. Best guess: 81.237.225.39:34197
40.948 Info ServerMultiplayerManager.cpp:600: Matching server connection resumed