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[15.36] Numbers in Build Menu are not updated
Posted: Sat Oct 14, 2017 4:22 pm
by Ormek
If I build stuff, the number of items that I can build is shown. I just noticed, that (I guess since the last update) that number does not decrease if I actually build something. Once I close and reopen the menu, the number is updated.
- 1. Press E to open menu
2. Click any item on the right
-> The number does not change.
I marked one of the numbers I mean in the screenshot, but it is not specific to that item.
![Creation.png](./download/file.php?id=29632)
- Creation.png (673.4 KiB) Viewed 1808 times
Re: [15.36] Numbers in Build Menu are not updated
Posted: Sat Oct 14, 2017 4:53 pm
by Jap2.0
Ormek wrote:If I build stuff, the number of items that I can build is shown. I just noticed, that (I guess since the last update) that number does not decrease if I actually build something. Once I close and reopen the menu, the number is updated.
- 1. Press E to open menu
2. Click any item on the right
-> The number does not change.
I marked one of the numbers I mean in the screenshot, but it is not specific to that item.
Creation.png
Two things:
1.
viewtopic.php?f=7&t=3638
2. Does this
always work for
everything? I see you highlighted underground belts. If you crafted a transport belt, then, since belts are used in underground belts, it may have remained the same.
Re: [15.36] Numbers in Build Menu are not updated
Posted: Sat Oct 14, 2017 5:03 pm
by Loewchen
Is this a sandbox game?
Re: [15.36] Numbers in Build Menu are not updated
Posted: Sat Oct 14, 2017 5:09 pm
by Zavian
I think what you are referring to is the same issue as
viewtopic.php?f=213&t=52272, which is fixed for 0.16.
Re: [15.36] Numbers in Build Menu are not updated
Posted: Sat Oct 14, 2017 8:37 pm
by Ormek
You are correct. It does work in a normal game.
I did not start the game in sandbox mode though, but have removed my figure with some console magic, which I forgot since then. Maybe with 15.36 the engine now detects this as sandox and thus shows the same error as in sandbox mode. Maybe I am confused and it never did work, since I removed the figure.
In effect this is a duplicate of the error you mentioned.