0.041 2017-10-07 12:35:21; Factorio 0.15.35 (build 30897, win64, steam)
0.042 Operating system: Windows 8
0.042 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.042 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.043 Write data path: C:/Users/Johnathan/AppData/Roaming/Factorio
0.043 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.221 System info: [CPU: AMD A8-5550M APU with Radeon(tm) HD Graphics , 4 cores, RAM: 7366MB]
0.263 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.292 Available display adapters: 1
0.293 [0]: \\.\DISPLAY1 - AMD Radeon HD 8550G {0x05, [0,0], 1600x900, 32bit, 60Hz}
0.293 Create display on adapter 0. Size 1280x720 at position [150, 72].
0.757 Initialised Direct3D:[0] AMD Radeon HD 8550G; driver: aticfx64.dll 8.17.10.1404
0.771 Video memory size (dedicated video/dedicated system/shared system/available): 736/0/3456/4090 MB
1.140 DSound: Starting _dsound_update thread
1.140 DSound: Enter _dsound_update; tid=6012
1.140 DSound: Enter _dsound_update; tid=6012Device reset internal.
1.148 Desktop composition is active.
1.148 Graphics settings preset: medium
1.149 Graphics options: [Graphics quality: normal] [Video memory usage: medium] [Light scale: 25%] [DXT: false] [Shader: 1]
3.448 Loading mod core 0.0.0 (data.lua)
3.800 Loading mod base 0.15.35 (data.lua)
6.871 Loading mod base 0.15.35 (data-updates.lua)
7.323 Checksum for core: 1600074556
7.324 Checksum of base: 1503927233
12.636 Info PlayerData.cpp:58: Local player-data.json available, timestamp 1507397192
12.636 Info PlayerData.cpp:63: Cloud player-data.json available, timestamp 1505063132
14.292 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
14.356 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
14.393 Initial atlas bitmap size is 16384
14.394 Created atlas bitmap 16384x1509
14.395 Created atlas bitmap 8192x2035
14.397 Created atlas bitmap 8192x1033
14.397 Created atlas bitmap 4096x3644
14.398 Created atlas bitmap 4096x1568
14.399 Created atlas bitmap 4096x1868
146.878 Sprites loaded
146.878 Convert atlas 4096x3644 to: mipmap
147.083 Convert atlas 4096x1568 to: mipmap
147.170 Convert atlas 4096x1868 to: trilinear-filtering
147.695 Loading sounds...
161.885 Custom inputs active: 0
162.220 Factorio initialised
198.260 Info BlueprintLibrary.cpp:49: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 0; timestamp = 1507397190; records:
201.773 Info ServerSynchronizer.cpp:28: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
201.773 Info ServerMultiplayerManager.cpp:671: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
201.774 Info ServerMultiplayerManager.cpp:671: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
201.777 Loading Level.dat: 948696 bytes.
201.777 Info Scenario.cpp:135: Map version 0.15.35-2
201.913 Info BlueprintLibrary.cpp:226: Loaded library shelves:
201.913 Info BlueprintLibrary.cpp:794: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1507397910; records:
201.923 Info BlueprintLibrary.cpp:49: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 0; timestamp = 1507397190; records:
202.006 Checksum for script C:/Users/Johnathan/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 282129324
202.014 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
202.016 Hosting game at 0.0.0.0:34197
202.016 Info ServerMultiplayerManager.cpp:671: mapTick(0) changing state from(CreatingGame) to(InGame)
202.025 Info ServerRouter.cpp:580: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
202.089 Info GameActionHandler.cpp:3320: MapTick (0) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create )
203.518 Warning ServerMultiplayerManager.cpp:564: Determining own address has failed. Best guess: 0.0.0.0:34197
228.879 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
228.879 Info HttpSharedState.cpp:109: Downloading
https://multiplayer.factorio.com/create-game
228.879 Info HttpSharedState.cpp:111: Status code: 0
239.582 Info ServerMultiplayerManager.cpp:600: Matching server connection resumed
376.196 Info ServerMultiplayerManager.cpp:116: Disconnecting multiplayer connection.
376.196 Info ServerMultiplayerManager.cpp:671: mapTick(10413) changing state from(InGame) to(DisconnectingScheduled)
376.201 Info ServerMultiplayerManager.cpp:671: mapTick(10413) changing state from(DisconnectingScheduled) to(Disconnecting)
376.202 Info ServerMultiplayerManager.cpp:671: mapTick(10413) changing state from(Disconnecting) to(Disconnected)
376.259 Info ServerMultiplayerManager.cpp:140: Quitting multiplayer connection.
376.260 Info ServerMultiplayerManager.cpp:671: mapTick(10413) changing state from(Disconnected) to(Closed)
376.281 Info BlueprintShelf.cpp:683: Saving blueprint storage.
377.213 Info HttpSharedState.cpp:44: Downloading
https://multiplayer.factorio.com/remove-game/3397195
377.344 Info HttpSharedState.cpp:111: Status code: 200
377.382 Info UDPSocket.cpp:206: Closing socket
377.382 Info UDPSocket.cpp:236: Socket closed
392.018 Info BlueprintLibrary.cpp:49: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 0; timestamp = 1507398097; records:
396.476 Info ServerSynchronizer.cpp:28: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
396.476 Info ServerMultiplayerManager.cpp:671: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
396.477 Info ServerMultiplayerManager.cpp:671: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
396.481 Loading Level.dat: 852626 bytes.
396.482 Info Scenario.cpp:135: Map version 0.15.35-2
396.676 Info BlueprintLibrary.cpp:226: Loaded library shelves:
396.676 Info BlueprintLibrary.cpp:794: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1507398102; records:
396.690 Info BlueprintLibrary.cpp:49: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 0; timestamp = 1507398097; records:
396.718 Checksum for script C:/Users/Johnathan/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 282129324
396.729 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
396.731 Hosting game at 0.0.0.0:34197
396.731 Info ServerMultiplayerManager.cpp:671: mapTick(0) changing state from(CreatingGame) to(InGame)
396.732 Info ServerRouter.cpp:580: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
396.737 Info GameActionHandler.cpp:3320: MapTick (0) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create )
398.105 Warning ServerMultiplayerManager.cpp:564: Determining own address has failed. Best guess: 0.0.0.0:34197
398.241 Info ServerMultiplayerManager.cpp:600: Matching server connection resumed
482.119 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
482.119 Info HttpSharedState.cpp:109: Downloading
https://multiplayer.factorio.com/post-g ... at/3397232
482.119 Info HttpSharedState.cpp:111: Status code: 0
482.119 Info MatchingServer.cpp:144: Failed to sendHeartbeat to the multiplayer matching server: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
507.464 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
507.464 Info HttpSharedState.cpp:109: Downloading
https://multiplayer.factorio.com/update-game/3397232
507.464 Info HttpSharedState.cpp:111: Status code: 0
507.751 Info ServerMultiplayerManager.cpp:600: Matching server connection resumed
633.133 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
633.134 Info HttpSharedState.cpp:109: Downloading
https://multiplayer.factorio.com/post-g ... at/3397232
633.134 Info HttpSharedState.cpp:111: Status code: 0
633.135 Info MatchingServer.cpp:144: Failed to sendHeartbeat to the multiplayer matching server: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
633.486 Info ServerMultiplayerManager.cpp:600: Matching server connection resumed
646.192 Info ServerMultiplayerManager.cpp:116: Disconnecting multiplayer connection.
646.193 Info ServerMultiplayerManager.cpp:671: mapTick(14882) changing state from(InGame) to(DisconnectingScheduled)
646.235 Info ServerMultiplayerManager.cpp:671: mapTick(14882) changing state from(DisconnectingScheduled) to(Disconnecting)
646.272 Info ServerMultiplayerManager.cpp:671: mapTick(14882) changing state from(Disconnecting) to(Disconnected)
646.272 Info ServerMultiplayerManager.cpp:140: Quitting multiplayer connection.
646.272 Info ServerMultiplayerManager.cpp:671: mapTick(14882) changing state from(Disconnected) to(Closed)
646.291 Info BlueprintShelf.cpp:683: Saving blueprint storage.
662.118 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
662.118 Info HttpSharedState.cpp:109: Downloading
https://multiplayer.factorio.com/post-g ... at/3397232
662.119 Info HttpSharedState.cpp:111: Status code: 0
662.119 Info MatchingServer.cpp:144: Failed to sendHeartbeat to the multiplayer matching server: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
662.439 Info HttpSharedState.cpp:44: Downloading
https://multiplayer.factorio.com/remove-game/3397232
662.523 Info HttpSharedState.cpp:111: Status code: 200
662.743 Info UDPSocket.cpp:206: Closing socket
662.743 Info UDPSocket.cpp:236: Socket closed
669.295 DSound: Stopping voice
669.295 DSound: Joining thread
669.299 DSound: Exit _dsound_update; tid=6012
669.300 DSound: Waiting for voice to stop ... signaled
669.300 DSound: Joined thread
669.300 DSound: Destroying thread
669.300 DSound: Thread destroyed
669.300 DSound: Releasing buffer
669.300 DSound: Voice stopped
669.300 DSound: Deallocating voice
669.301 DSound: Deallocated voice
669.472 Steam API shutdown.
669.495 Goodbye