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[15.35] Removing structures slows down

Posted: Mon Oct 02, 2017 9:25 am
by DaleIncongruous
I created a new game in 15.35 and have been chopping and changing my factories by hand quite a bit.
It appears that after I remove a certain number of structures (furnaces, conveyors, crates, etc) from the game landscape, all such removals take much longer - About four times as long as the highlighted item would normally take.

The triggering removal will initially progress as normal but then slow down before the progress bar has reached 100%.
This occurs after reloading various interim save games of this play-through, and doesn't appear to be triggered by any particular type of structure.
Exiting the game and reloading a seemingly healthy save game still leads to the same issue. Once encountered, the issue persists in subsequent save games.

All other aspects of the game appear to running as normal - No lag observed in the rest of the UI nor production.
My system's resources remain well under-utilised while playing the game.

I have a save game that immediately precedes triggering of the issue (allowing me to reproduce it reliably). Let me know if it is needed.
I was able to create this save game due to the seemingly deterministic number of removals that will trigger it, however I couldn't say how may items I removed before discovering this issue.

While I could continue playing with the issue present, it has become labourious.
Yes, I could employ construction bots, but I haven't got the infrastructure anywhere near ready, especially as I was hoping to keep the Logistics Embargo intact :)

Re: [15.35] Removing structures slows down

Posted: Mon Oct 02, 2017 9:44 am
by impetus maximus
welcome to the forums. i'm guessing your iron, or steel pickaxe has worn out.

Re: [15.35] Removing structures slows down

Posted: Mon Oct 02, 2017 9:52 am
by DaleIncongruous
impetus maximus wrote:welcome to the forums. i'm guessing your iron, or steel pickaxe has worn out.
Cheers and greetings.
The issue occurs when I'm juggling around my factory layout ... And I've got plenty of pickaxes at the ready if that were to have been the case :)

Re: [15.35] Removing structures slows down

Posted: Mon Oct 02, 2017 11:20 am
by Loewchen
Post your log please, see my signature.
Can you show us what you mean by creating a gif or posting a video?

Re: [15.35] Removing structures slows down

Posted: Mon Oct 02, 2017 11:38 am
by posila
DaleIncongruous wrote:I have a save game that immediately precedes triggering of the issue (allowing me to reproduce it reliably). Let me know if it is needed.
I was able to create this save game due to the seemingly deterministic number of removals that will trigger it, however I couldn't say how may items I removed before discovering this issue.
Yes, post the save please.

Re: [15.35] Removing structures slows down

Posted: Tue Oct 03, 2017 2:04 pm
by DaleIncongruous
impetus maximus wrote:welcome to the forums. i'm guessing your iron, or steel pickaxe has worn out.
You were on the money. I thought you were being faceious, as I didn't realise that factory removal also constitutes "mining" and had never run out of pickaxes before (despite extensive remodelling without constructing more of them).
Main thanks to posila for assistance rendered.

Now excuse this noob while he eats some tasty, tasty humble pie (and this thread heads off to Not A Bug) :oops:

Re: [15.35] Removing structures slows down

Posted: Tue Oct 03, 2017 9:00 pm
by impetus maximus
no worries. next time consider posting in 'gameplay help', or 'technical help' first, depending on the problem. ;)

cheers