25 General Quality Suggestions
Posted: Mon Oct 02, 2017 4:02 am
1. Conveyor Belt Blockade; for conveyor belts that's craftable that you can put at the end of a conveyor built that acts has a block, so items don't spill onto other conveyor belts when rotating the belt isn't an option.
2. Pollution Graph; to increase the effectiveness of when you want to diagnose pollution problems.
3. Improved World Generator; currently the highest resource setting is only twice that of the normal one. There are alot of things that have very strict limits on what it can be.
4. Edit the amount of pollution required for a biter assault; the name explains it.
5. Trash slot in inventory; would help if your inventory is always full.
6. Train speed upgrade; to add incentive to use trains instead of belts for long distance transport.
7. Armed Train; guards trains againts biter infested areas, should be programmable to only shoot if the train is stopped.
8. Improved Nuke Sprites; the current atom bomb doesn't have a mushroom cloud, special sound effects, or anything, so they just feel like glorified explosives.
9. Circuit Tutorial; the name, again
10. Better Pickaxes; steel is early game, so something faster and more advanced would be nice.
11. Robotic Arm Extensions; modular armor mod, increases placement and destruction range.
12. New Oil Processing; something besides the 3 existing ones.
13. Heat Exchanger Sprites; already made a thread about this earlier, looks like a boiler with heat pipes.
14. New Power Sources; wind, hydroelectric, geothermal, or algae.
15. Counterbalances; If these new power sources are to be created, everyone will just stick to one, so adding them will be a hassle because the developers would have to make reasons to not just stick to one forever.
16. Compressors; compresses conveyor belts.
17. Cheaper steel; steel should be reduced to 3 iron per steel, as the current rate is too high.
18. Splitter inserter; should be able to put the item on either side, and should be able to allow it to insert only on one side if the player chooses so.
19. Better GUI; I get this game is quite new, but the interface is just gray. It looks old and unappetizing compared to other sprites in Factorio.
20. 2 Player Vehicles; for pvp-team multiplayer.
21. Improved pvp-team multiplayed; add something, because pvp feels like normal factorio againts humans.
22. Better rocket launch animation; the current one looks fantastic, and I get this is supposed to be a very optimized game, but I think the rocket launch animation, being the thing that is at the zenith of what your factory should've had accomplished to that point, it should have alot more fire, breaking objects, explosions, sound FX, etc.
23. Large Accumulators; for more compact solar arrays.
24. Blue wire; a third circuit wire.
25. Turret conveyor belts; able to be placed on walls. Should let the turret move along the path you've built.
Also, I know this is 26, but please make birds.
2. Pollution Graph; to increase the effectiveness of when you want to diagnose pollution problems.
3. Improved World Generator; currently the highest resource setting is only twice that of the normal one. There are alot of things that have very strict limits on what it can be.
4. Edit the amount of pollution required for a biter assault; the name explains it.
5. Trash slot in inventory; would help if your inventory is always full.
6. Train speed upgrade; to add incentive to use trains instead of belts for long distance transport.
7. Armed Train; guards trains againts biter infested areas, should be programmable to only shoot if the train is stopped.
8. Improved Nuke Sprites; the current atom bomb doesn't have a mushroom cloud, special sound effects, or anything, so they just feel like glorified explosives.
9. Circuit Tutorial; the name, again
10. Better Pickaxes; steel is early game, so something faster and more advanced would be nice.
11. Robotic Arm Extensions; modular armor mod, increases placement and destruction range.
12. New Oil Processing; something besides the 3 existing ones.
13. Heat Exchanger Sprites; already made a thread about this earlier, looks like a boiler with heat pipes.
14. New Power Sources; wind, hydroelectric, geothermal, or algae.
15. Counterbalances; If these new power sources are to be created, everyone will just stick to one, so adding them will be a hassle because the developers would have to make reasons to not just stick to one forever.
16. Compressors; compresses conveyor belts.
17. Cheaper steel; steel should be reduced to 3 iron per steel, as the current rate is too high.
18. Splitter inserter; should be able to put the item on either side, and should be able to allow it to insert only on one side if the player chooses so.
19. Better GUI; I get this game is quite new, but the interface is just gray. It looks old and unappetizing compared to other sprites in Factorio.
20. 2 Player Vehicles; for pvp-team multiplayer.
21. Improved pvp-team multiplayed; add something, because pvp feels like normal factorio againts humans.
22. Better rocket launch animation; the current one looks fantastic, and I get this is supposed to be a very optimized game, but I think the rocket launch animation, being the thing that is at the zenith of what your factory should've had accomplished to that point, it should have alot more fire, breaking objects, explosions, sound FX, etc.
23. Large Accumulators; for more compact solar arrays.
24. Blue wire; a third circuit wire.
25. Turret conveyor belts; able to be placed on walls. Should let the turret move along the path you've built.
Also, I know this is 26, but please make birds.