Goal Generator + Earth Mission Control
Posted: Thu Sep 28, 2017 5:48 pm
Would be cool if some of the "Lonelyness" of the game was trimmed away during the mid to late game, while giving more driving goals to the player.
This could be achieved in a "simple" way: You can research a stronger antenna that enable the player to establish communication back to earth (researched in late mid game).
Now they cannot do anything to help you since you are too far away from home for some reason, but they will still get the opportunity to make something useful out of the player unfortunate situation, by giving you important errands that need to be attended in order to prepare the planet for humanity mass arrival. Give us some meaning to do things
So this Goal Generator could be filled by the developers (and modders) in a modular way with self contained "Goals" that could range from:
"We need a powerful antenna in the middle of the desert" to
"You absolutely need to exterminate this hive and extract resources from the oil deposit in the middle of it" to
"A weapon factory at this coordinates is of paramount strategic importance" to
"We sent you an experimental weapon at this coordinates but there was an error in the coordinates calculation, go there and try and retrieve it" to
"Our long range sensors detected a big wave coming your way guided by an unknown creature we never saw before, you have less than 20 minute to fortify this position!"
and so on.
This means that I could download a pack of 10 "Goals" from a user in the Workshop, a pack of 100 more from another user and all this would just work seamlessly with the "Goals" already created by the developers, so that the "Goal Generator" would just keep picking and spitting Goals at random for me giving me at any run a different play experience and situation. Each playtrough would be it's unique story / sequence of events!
Not only that, but you now don't have to throw away the "launch a missile into orbit" current end goal because that would be just one of the long term "Goals" that the Earth Mission Control could end up asking us to achieve.
If you DON'T do it this way, whatever "long term" goal you choose to replace the current missile launch, over time will become boring and will suffer the same fate of the current missile launch. Probably there cannot be a single goal fit for a sandbox builder game like this, so the answer is to have infinite of them.
This system could really "Snowball" and tireless modders would end up creating packs of thousands of goals over time, I bet!
There are many player that can build for the sake of building but it is important for the developers to acknowledge that many of us need some external "motivational push" from the game, to get us going
Also think to Kerbal Space Program, it has a construction/exploration side but it also has a "contracts" system, can you think of that game without one of the two?! Maybe you can, but it would be a lot less fun and rather plain, in my opinion
Please Devs, acknowledge below you've read this post if you do, even if you don't put this into the game at least I will know that my time writing wasn't totally wasted
This could be achieved in a "simple" way: You can research a stronger antenna that enable the player to establish communication back to earth (researched in late mid game).
Now they cannot do anything to help you since you are too far away from home for some reason, but they will still get the opportunity to make something useful out of the player unfortunate situation, by giving you important errands that need to be attended in order to prepare the planet for humanity mass arrival. Give us some meaning to do things
So this Goal Generator could be filled by the developers (and modders) in a modular way with self contained "Goals" that could range from:
"We need a powerful antenna in the middle of the desert" to
"You absolutely need to exterminate this hive and extract resources from the oil deposit in the middle of it" to
"A weapon factory at this coordinates is of paramount strategic importance" to
"We sent you an experimental weapon at this coordinates but there was an error in the coordinates calculation, go there and try and retrieve it" to
"Our long range sensors detected a big wave coming your way guided by an unknown creature we never saw before, you have less than 20 minute to fortify this position!"
and so on.
This means that I could download a pack of 10 "Goals" from a user in the Workshop, a pack of 100 more from another user and all this would just work seamlessly with the "Goals" already created by the developers, so that the "Goal Generator" would just keep picking and spitting Goals at random for me giving me at any run a different play experience and situation. Each playtrough would be it's unique story / sequence of events!
Not only that, but you now don't have to throw away the "launch a missile into orbit" current end goal because that would be just one of the long term "Goals" that the Earth Mission Control could end up asking us to achieve.
If you DON'T do it this way, whatever "long term" goal you choose to replace the current missile launch, over time will become boring and will suffer the same fate of the current missile launch. Probably there cannot be a single goal fit for a sandbox builder game like this, so the answer is to have infinite of them.
This system could really "Snowball" and tireless modders would end up creating packs of thousands of goals over time, I bet!
There are many player that can build for the sake of building but it is important for the developers to acknowledge that many of us need some external "motivational push" from the game, to get us going
Also think to Kerbal Space Program, it has a construction/exploration side but it also has a "contracts" system, can you think of that game without one of the two?! Maybe you can, but it would be a lot less fun and rather plain, in my opinion
Please Devs, acknowledge below you've read this post if you do, even if you don't put this into the game at least I will know that my time writing wasn't totally wasted