Maybe idiot question?
Posted: Wed Sep 27, 2017 10:17 am
I have got an idea in my mind.
So I'm here for ask someone.
There's a way to use the 0,14 core mod in the 0.15 engine?
The game is really different, so this can make Factorio a multigame with various ways to play.
Actually I'm using both .14 and .15, but the .14 engine is a little limited (you cant have more than 255 new items using mods, over all), but the game mechanics are funny.
Less science packs, forced interaction with natives for latest tecnologies, totally different ways to do things basically.
Then what if I want use the old "core" data with the new engine?
And what if someone make a new "core engine" based on different principles for going on with the game life?
This, for me, is a thing to think carefully, after all. The "old way" is not in the path of the new game, but why trow it totally away?
What do you think if this is made possible again?
So I'm here for ask someone.
There's a way to use the 0,14 core mod in the 0.15 engine?
The game is really different, so this can make Factorio a multigame with various ways to play.
Actually I'm using both .14 and .15, but the .14 engine is a little limited (you cant have more than 255 new items using mods, over all), but the game mechanics are funny.
Less science packs, forced interaction with natives for latest tecnologies, totally different ways to do things basically.
Then what if I want use the old "core" data with the new engine?
And what if someone make a new "core engine" based on different principles for going on with the game life?
This, for me, is a thing to think carefully, after all. The "old way" is not in the path of the new game, but why trow it totally away?
What do you think if this is made possible again?