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Expose machine input/output buffer cycle multiplier to mods

Posted: Tue Sep 26, 2017 4:12 pm
by Engimage
Please take into consideration that ideas thread and this one in particular
viewtopic.php?p=309528#p309528

Re: Expose machine input/output buffer cycle multiplier to mods

Posted: Tue Sep 26, 2017 4:14 pm
by Klonan
PacifyerGrey wrote:Please take into consideration that ideas thread and this one in particular
viewtopic.php?p=309528#p309528
You can do this on a per-recipe basis by setting a 'overload_multiplier'

Re: Expose machine input/output buffer cycle multiplier to mods

Posted: Tue Sep 26, 2017 5:50 pm
by Engimage
Klonan wrote:
PacifyerGrey wrote:Please take into consideration that ideas thread and this one in particular
viewtopic.php?p=309528#p309528
You can do this on a per-recipe basis by setting a 'overload_multiplier'
Nice to know this. Thanks.

But the problem arises only with super fast machines when modules are inserted or when you use initially fast machine. Most of times overload_multiplier is fine for the most parts of the game so I don't see any use from altering all recipes instead of altering a few machines.

Re: Expose machine input/output buffer cycle multiplier to mods

Posted: Wed Sep 27, 2017 3:36 am
by Rseding91
PacifyerGrey wrote:
Klonan wrote:
PacifyerGrey wrote:Please take into consideration that ideas thread and this one in particular
viewtopic.php?p=309528#p309528
You can do this on a per-recipe basis by setting a 'overload_multiplier'
Nice to know this. Thanks.

But the problem arises only with super fast machines when modules are inserted or when you use initially fast machine. Most of times overload_multiplier is fine for the most parts of the game so I don't see any use from altering all recipes instead of altering a few machines.
The input buffer automatically increases as a machines speed is increased with modules and beacons.