Train position indicator for trains of length N
Posted: Mon Sep 18, 2017 6:42 pm
When referring to the "train position indicator" (TPI) i am referring to the white boxes shown on the rail track, when placing a signal or station or hovering above one.
Currently (in 0.15) this number is fixed at 5. If I place a station or a signal, the TPI indicates where the cars of a train of length 5 will be, if this train stops there.
Currently it is very easy to lay rail systems for train lengths of up to 5, because of the train length/position indicator. But it is a cumbersome task for train lengths above 5 for the same reason. It can only be done efficiently with blueprints. BPs are great (I love them and use them where ever I can), but it is impossible to have a BP for every case. And in the case there is none available, the counting starts again. And after that the re-count, to be sure and not to plan and build a station or waiting line that in the end is one tile too short, which would mean everything has to be re-done (imagine a game without construction robots).
TL;DR
Enable the TPI to indicate the position of N cars, where N is an arbitrary number.What ?
I suggest a menu setting, that sets the number of train cars for which the positions are shown by the TPI, when placing signals or stations.Currently (in 0.15) this number is fixed at 5. If I place a station or a signal, the TPI indicates where the cars of a train of length 5 will be, if this train stops there.
Why ?
This feature would make it more comfortable to lay down a rail system for trains of length N.Currently it is very easy to lay rail systems for train lengths of up to 5, because of the train length/position indicator. But it is a cumbersome task for train lengths above 5 for the same reason. It can only be done efficiently with blueprints. BPs are great (I love them and use them where ever I can), but it is impossible to have a BP for every case. And in the case there is none available, the counting starts again. And after that the re-count, to be sure and not to plan and build a station or waiting line that in the end is one tile too short, which would mean everything has to be re-done (imagine a game without construction robots).