[0.15.34] Excessive penalty for some wait conditions
Posted: Fri Sep 15, 2017 6:44 pm
It seems like trains that are using anything but a simple time based wait condition (empty/full cargo, circuits, fluid, item count, compound time based conditions) generate an absolutely huge penalty for the pathfinder.
In the attached example a station with a penalty that should be about 200k (200 circuit closed signals) more than for the occupied staton is still the preferred destination.
Wild speculation: Does remainingTicksInStation() really return a good value for non time based conditions?
In the attached example a station with a penalty that should be about 200k (200 circuit closed signals) more than for the occupied staton is still the preferred destination.
Wild speculation: Does remainingTicksInStation() really return a good value for non time based conditions?