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Evolution - make it harder

Posted: Wed Sep 13, 2017 5:38 pm
by Pascali
hi, we are playing with 2 people. And we have 2 teams. We startet with very low evolution-factor.

Now it´s to easy. Can we set the evolution higher? Is this correct?

/c game.forces["enemy"].evolution_factor=X

But we don´t wan´t loosing the other mechanics(like pollution) to influence the evolution after setting up this code in the console. So if we set it to 0.4 instead of 0.1 we don´t wan´t to make it static.

So does ist work?

Thank you!

Re: Evolution - make it harder

Posted: Fri Sep 15, 2017 11:24 am
by Pascali
hm.. noone?

Re: Evolution - make it harder

Posted: Fri Sep 15, 2017 4:11 pm
by orzelek
Setting up evolution will only change it's value leaving all other mechanics without changes.
It might break a bit values shown by /evolution command. Everything else should work without problems.

Re: Evolution - make it harder

Posted: Sat Sep 16, 2017 8:50 am
by Pascali
nice, so wie can add some evolution withou loosing the evolution-manipulation-mechanics. Thank you!