Blueprint projector
Posted: Fri Sep 08, 2017 7:55 am
Hi!
We all like blueprints and stuff, but there was one thing that I would be absolutely happy to see in the game. It is the blueprint projector.
It would be a nice little box (or a big one if you find it better that way) that needs electricity and places a blueprint in its surroundings. This would be fun for automated base extension.
Simplest usage would be the extension of roboport network. I set up a Blueprint that contains the projector and roboports, so if i place it next to a roboport the builders will build the blueprint. But as soon as they build the projector it will project the same Blueprint and the process starts over.
The usage of electricity is useful because this way I could create a logic network that has a powerswitch in it for each projector and that would make it possible to stop the expansion.
I see lots of possibilities and if you could make paralell projections and the projection itself conditional, if you could use deconstruction as well... well that would create a whole new aspect for the game.
I tried to look into modding, but this is my first contact with lua and at first glance I found no lead for the blueprint placement. I didn't look through the forum, so if this was suggested before, my appologies.
What do you guys think?
We all like blueprints and stuff, but there was one thing that I would be absolutely happy to see in the game. It is the blueprint projector.
It would be a nice little box (or a big one if you find it better that way) that needs electricity and places a blueprint in its surroundings. This would be fun for automated base extension.
Simplest usage would be the extension of roboport network. I set up a Blueprint that contains the projector and roboports, so if i place it next to a roboport the builders will build the blueprint. But as soon as they build the projector it will project the same Blueprint and the process starts over.
The usage of electricity is useful because this way I could create a logic network that has a powerswitch in it for each projector and that would make it possible to stop the expansion.
I see lots of possibilities and if you could make paralell projections and the projection itself conditional, if you could use deconstruction as well... well that would create a whole new aspect for the game.
I tried to look into modding, but this is my first contact with lua and at first glance I found no lead for the blueprint placement. I didn't look through the forum, so if this was suggested before, my appologies.
What do you guys think?