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Desync handling

Posted: Fri Sep 08, 2017 5:12 am
by Quazil
Desynchronized players should be dropped not auto-reconnect inviting a cascade failure.
Perhaps desync behavior could be a server config option?

Re: Desync handling

Posted: Fri Sep 08, 2017 6:38 am
by kovarex
Desynced players are always reconnected 3 times at max, which is something we believe is reasonable.