[Minor feature request] Fluid process as circuit signal
Posted: Sat Sep 02, 2017 2:47 pm
I'm using circuit network to manage my oil processing with basic rules.
I wish I could use process icons as signals
icons like these:
I could output those recipe icons on my network and I would know exactly which process should be running, that would be really easier to debug.
for now I use something like this:
This is not perfect but it prevents tanks from being empty or full, so I have no interruptions in production (except when out of petrol).
The thing is, with this system I always need to take a paper and a pen when I need to inspect what's going wrong.
Also If we could assing labels to signals it would be fantastic (even if this may cause issues when merging circuits)
Thanks a lot for this awesome game
I wish I could use process icons as signals
icons like these:
I could output those recipe icons on my network and I would know exactly which process should be running, that would be really easier to debug.
for now I use something like this:
Code: Select all
# Basic metrics
+-----------------+-------------+-----+----------+
| LIQUID QUANTITY | NOT ENOUGH | AVG | TOO MUCH |
+-----------------+-------------+-----+----------+
| Heavy Oil | A | B | C |
+-----------------+-------------+-----+----------+
| Light Oil | D | E | F |
+-----------------+-------------+-----+----------+
| Gas | I | J | K |
+-----------------+-------------+-----+----------+
# Computed signals
+--------+----------------+------------------------+
| SIGNAL | RULE | DESC |
+--------+----------------+------------------------+
| L | (!A && D) || C | should crack heavy oil |
+--------+----------------+------------------------+
| M | (!D && I) || F | should crack light oil |
+--------+----------------+------------------------+
| N | A | basic oil process |
+--------+----------------+------------------------+
| O | D || I | adv. oil process |
+--------+----------------+------------------------+
The thing is, with this system I always need to take a paper and a pen when I need to inspect what's going wrong.
Also If we could assing labels to signals it would be fantastic (even if this may cause issues when merging circuits)
Thanks a lot for this awesome game