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Keep Getting "Mod Content Is Different" Error

Posted: Thu Aug 31, 2017 9:02 am
by nyxstef
My friend set up a MP server using 0.15.34 Factorio, and all of our mods are synced using Resilio Sync.

The problem is, I keep getting the "Mod Content Is Different" error, even after downloading the mod directly from the server itself. All of my friends, except me, can connect to the server without any problem.

Local log:

Code: Select all

  63.259 Factorio initialised
  66.104 Joining game [SERVER IP]
  66.104 Info UDPSocket.cpp:33: Opening socket
  66.123 Info ClientMultiplayerManager.cpp:543: MapTick(-1) changing state from(Ready) to(Connecting)
  66.670 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ConnectionRequestReply) received from [SERVER IP]: invalid state (WaitingForAccept) for packet type
  66.718 Connection refused
  66.793 Info ClientMultiplayerManager.cpp:180: Quitting multiplayer connection.
  66.793 Info ClientMultiplayerManager.cpp:543: MapTick(-1) changing state from(Connecting) to(Disconnected)
  66.903 Info UDPSocket.cpp:206: Closing socket
  66.903 Info UDPSocket.cpp:236: Socket closed

Server log:

Code: Select all

69234.021 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from([MY IP])
69234.021 Refusing connection for address ([MY IP]), username (nyxstef). ModsMismatch
69234.280 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from([MY IP])
69234.280 Refusing connection for address ([MY IP]), username (nyxstef). ModsMismatch

Re: Keep Getting "Mod Content Is Different" Error

Posted: Tue Sep 05, 2017 9:38 pm
by Loewchen
Post the complete log of the client (you can mask the IPs as you did before) and the initialisation part of the server log.