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New game idea(s)

Posted: Tue Aug 29, 2017 9:02 pm
by destrucktoid
hello there.
I have an idea for the factorio devs to add if they read this.
the idea is that with the replay ability added in .15 an idea i wish is that you can go onto the rocket and fly to another world with supplies/technology you can take with you, for example you get twenty item slots and 3 - 5 techs such as logistics bots, logistics speed and other things. you could also make it so that you have got both worlds open and can fly/teleport (add a teleport technology) between worlds and have items being delivered to you second world and vice versa, this could also be used in a pvp scenario, one player starts on one world, the other on the other and the first one to research teleporters/rocket can attack the other.

Another idea isfor some kind of companion that you can craft like a robot dog or a multibot which can be a logistic/construction bot (able to carry 10x the amount of a normal bot) and is also a fighter. admittedly this is a worse idea than the other one.

my final idea is for some kind of way to program your factory to fight back for example you can make robo biters or something that can, under the influence of circuit conditions not the player, attack nearby biters or even an enemy factory because right now the biters are just a pest, something a player has to deal with in order to expand; my suggestion would allow you two make a robo biter controller which allows you to under circuit conditions attack a nearby biter nest. an example of what you could make it do is: with the right circuit conditions, an attack is triggered when that a nearby biter nest or numerous nearby biter nests combined make an attack on you once a day, so the controller sets an attack on the nearby biters. a late game research could be for the player to make a very expensive controller which sends a player defined amount of robo biters to a defined location and kill all nearby biters/spitters and when there's none left return to the factory.

These are a few ideas, whether you think them good or not, entirely up to you devs.
from destrucktoid

ps: if you decide to add any of this into the game could i plz get a shoutout? It would mean the world to me.

Re: New game idea(s)

Posted: Fri Sep 01, 2017 12:27 pm
by Engimage
First of all you broke the main rule of this forum. Take a look at the following threads:
Read this OR be ignored!
I want to make suggestions, but I got links to mods!! :(

Answering to all of your suggestions.

1. Inter-world transfers. While being a nice idea at some point this is absolutely undoable in Factorio 1.0.
The game is deterministic which requires every tick between worlds being calculated simultaneously no matter if you are present in them.
This means that the game should not only support holding data for multiple worlds but also process it syncronously.
Currently this is limited to processing different "surfaces" which is heavily utilized in a mod called "Factorissimo". The feature allows holding multiple "worlds" (maps with terrain and items on it) and you can travel (switch) between them. You can also program to transfer items between them (also utilized in Factorissimo mod) but you can't separate technologies and some other general stuff. However this can possibly be implemented throught the "force" (looking at star wars).
I am sure you can opt to implement some rocket stuff but this is something to be implemented in mods rather than in vanilla game. So game devs are not ones to ask for it.

2. About automated assault there are also mods from AAI Vehicles series. Take a look at AAI Programmable Vehicles