Robot Queues
Posted: Fri Aug 25, 2017 2:53 am
What I am suggesting is a Queue system for construction/logistic bots, to optimize flight time.
To get a better idea of what I'm saying, say you have 10 bots, building a 10 objects. If there are 6 bots 10 seconds away from the target location, and 4 bots 60 seconds away, all 10 will be assigned at one time. This is an issue, because then for 50 seconds there are 6 idle bots while nothing is being built.
I'm recommending a feature that would calculate the travel time, and realize that 6 bots could construct 10 machines faster than 10 bots, and only assign the nearby 6 bots, so the other 4 could do their own thing, or just not waste power.
It's not a huge problem, but I figured it would be a pretty simple change (if anything in coding ever is simple).
Sorry if it's too long, but I did my best :D
- Factorio Player of over 200 hours.
To get a better idea of what I'm saying, say you have 10 bots, building a 10 objects. If there are 6 bots 10 seconds away from the target location, and 4 bots 60 seconds away, all 10 will be assigned at one time. This is an issue, because then for 50 seconds there are 6 idle bots while nothing is being built.
I'm recommending a feature that would calculate the travel time, and realize that 6 bots could construct 10 machines faster than 10 bots, and only assign the nearby 6 bots, so the other 4 could do their own thing, or just not waste power.
It's not a huge problem, but I figured it would be a pretty simple change (if anything in coding ever is simple).
Sorry if it's too long, but I did my best :D
- Factorio Player of over 200 hours.