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Robot Queues

Posted: Fri Aug 25, 2017 2:53 am
by redstonenoob
What I am suggesting is a Queue system for construction/logistic bots, to optimize flight time.

To get a better idea of what I'm saying, say you have 10 bots, building a 10 objects. If there are 6 bots 10 seconds away from the target location, and 4 bots 60 seconds away, all 10 will be assigned at one time. This is an issue, because then for 50 seconds there are 6 idle bots while nothing is being built.

I'm recommending a feature that would calculate the travel time, and realize that 6 bots could construct 10 machines faster than 10 bots, and only assign the nearby 6 bots, so the other 4 could do their own thing, or just not waste power.

It's not a huge problem, but I figured it would be a pretty simple change (if anything in coding ever is simple).

Sorry if it's too long, but I did my best :D

- Factorio Player of over 200 hours.

Re: Robot Queues

Posted: Fri Aug 25, 2017 5:34 am
by Koub
This is a very old subject, you should have a look at this topic of suggestions about robots, and logistic network :
viewtopic.php?f=80&t=18093

Also a recent discussion on the exact same topic as your post (but originally aiming the personal robots) :
viewtopic.php?f=6&t=49429

Re: Robot Queues

Posted: Fri Aug 25, 2017 12:39 pm
by redstonenoob
Oh, I apologize. I had searched under suggestions and hadn't seen it, so I figured it hadn't already been brought up. Sorry for wasting your time then.

Re: Robot Queues

Posted: Fri Aug 25, 2017 8:14 pm
by Koub
No offense, it's OK, there are literally TONS of posts, sometimes, you're not lucky with the research, but at least you've tried :).