Please help! How to Spawn Silicon Ore? (Quartz)
Posted: Mon Aug 21, 2017 9:28 pm
Hi all, So I've been playing and spawning any ore I want in certain spots. Could someone help me out with the spawn silicon ore?
I've spawn just about every ore I've wanted so far with this... but silicon just wont work for me? any help?
P.S. I also wanna spawn Lead ore/Galena ore if anyone knows
P.P.S. I'm using bob's mod
/c local surface = game.player.surface;
local ore = nil
local size = 5
local density = 10
for y=-size,size do
for x=-size,size do
a = (((size+1) - math.abs(x))*10)
b = (((size+1) - math.abs(y))*10)
if a < b then
ore = math.random(((a*density)-(a*(density-8))),((a*density)+(a*(density-8))))
end
if b < a then
ore = math.random(((b*density)-(b*(density-8))),((b*density)+(b*(density-8))))
end
surface.create_entity({name="stone", amount=ore, position={game.player.position.x+x, game.player.position.y+y}})
end
end
I've spawn just about every ore I've wanted so far with this... but silicon just wont work for me? any help?
P.S. I also wanna spawn Lead ore/Galena ore if anyone knows
P.P.S. I'm using bob's mod

/c local surface = game.player.surface;
local ore = nil
local size = 5
local density = 10
for y=-size,size do
for x=-size,size do
a = (((size+1) - math.abs(x))*10)
b = (((size+1) - math.abs(y))*10)
if a < b then
ore = math.random(((a*density)-(a*(density-8))),((a*density)+(a*(density-8))))
end
if b < a then
ore = math.random(((b*density)-(b*(density-8))),((b*density)+(b*(density-8))))
end
surface.create_entity({name="stone", amount=ore, position={game.player.position.x+x, game.player.position.y+y}})
end
end