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Blueprint/Blueprint book id's?
Posted: Fri Aug 18, 2017 12:59 pm
by Theanderblast
Do non-blank blueprints and non-empty blueprint books have some sort of unique identifier accessible via lua script?
Re: Blueprint/Blueprint book id's?
Posted: Fri Aug 18, 2017 5:17 pm
by Rseding91
No. The only thing unique about them is their location in memory which is can change from game to game.