[Dominik] [0.15.32] Desync - electric subnetworks
Posted: Mon Aug 07, 2017 12:44 am
Playing on dedicated headless Linux server with 3 connected players when desync happend.
All players had desync (see desync logs).
Nothing special was done when desync happend.
Things to mention:
- Players had some FPS drops, so we set game speed to 90%.
- Second desync so far. (see viewtopic.php?f=7&t=51578)
Operating Systems:
- Server: Linux
- Client: 1 x Linux, 2 x Windows
Desync reports: https://datenkrake.brn.li/index.php/s/ey6mfrhslluwbsE
All players had desync (see desync logs).
Nothing special was done when desync happend.
Things to mention:
- Players had some FPS drops, so we set game speed to 90%.
- Second desync so far. (see viewtopic.php?f=7&t=51578)
Operating Systems:
- Server: Linux
- Client: 1 x Linux, 2 x Windows
Desync reports: https://datenkrake.brn.li/index.php/s/ey6mfrhslluwbsE