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Circuit network with one regular inserter and two items

Posted: Sun Aug 06, 2017 2:00 am
by beagle17
I have two items on the belt.
I want to place both items into the chest, 50 of each.
to set it up with two inserters and two chests, but is there a better way to do it?
Capture.JPG
Capture.JPG (66.35 KiB) Viewed 3192 times

Re: Circuit network with one regular inserter and two items

Posted: Sun Aug 06, 2017 2:47 pm
by Greybeard_LXI
Underground belts can be used to split the left and right lanes of a belt. See this page from the Wiki:
https://wiki.factorio.com/Belt_transport_system

Edit to add: This still needs two inserters. You will have to use red and green wires to limit the amount each inserter will put in the chest.

Re: Circuit network with one regular inserter and two items

Posted: Sun Aug 06, 2017 3:13 pm
by Optera
Simple:
2017-08-06-17-11-45-6807553.jpg
2017-08-06-17-11-45-6807553.jpg (40.8 KiB) Viewed 3179 times
Note:
Has to be primed with a CC in case the chest ever becomes empty.
bpstring

Re: Circuit network with one regular inserter and two items

Posted: Sun Aug 06, 2017 3:20 pm
by DaveMcW
Easy method:
filter1.png
filter1.png (79.11 KiB) Viewed 3179 times
Blueprint
Magic method:
filter2.png
filter2.png (75.09 KiB) Viewed 3179 times
Blueprint

Re: Circuit network with one regular inserter and two items

Posted: Sun Aug 06, 2017 3:30 pm
by Optera
Using integer overflow might be too occult for someone getting into circuit network. ;)

Re: Circuit network with one regular inserter and two items

Posted: Mon Aug 07, 2017 5:37 am
by beagle17
DaveMcW wrote:Easy method:
filter1.png
Blueprint
Magic method:
filter2.png
Blueprint

I imported the blue print, but how do I view the circuit network settings? I right clicked on the ghost item it just disappeared.

Re: Circuit network with one regular inserter and two items

Posted: Mon Aug 07, 2017 6:59 am
by DaveMcW
You need construction robots to build the blueprint. Or use this cheat:

Code: Select all

/c for _,g in pairs(game.player.surface.find_entities_filtered{name="entity-ghost"}) do g.revive() end