Factorio is a "10^5 Simulation Game"
Posted: Fri Aug 04, 2017 11:09 pm
EDIT: Before you answer to this, please look at viewtopic.php?f=5&t=51575&p=301955#p301955
We can say Factorio is a new type of game, a new game genre. There where already many ideas about how to name it. Here is my idea:
10^6 Simulation Game
Why? Simply this: It's the first game that enables to simulate a world in the dimensions of 10 exponent 6. Or 100,000.
10^1: The minimum size you can "see" in Facorio is about one decimeter, 10 cm. The size of the small lamps on top of the circuits. One pixel.
10^2: One meter (10 decimeters). One tile.
10^3: 10 meters. The dimension of the small structures you build in the early game.
10^4: 100 meters. Bigger structures, small factories, big train stations.
10^5: 1000 meters, one kilometer. Very big factories. The size, where the map begins to reveal the resources.
10^6, 10,000 meters, 10 kilometers. Well, maybe 20 kilmeters. Once I had a world with about 40, but that are the absolute limits.
And why is that so special? Because any other simulation game I know is factor 10-1000 "smaller".
Yes, there are games which can simulate much bigger worlds. But we speak here about resolution, about that any item is a real object in game, not just a statistic, not a number of objects. The things are what they are, there is nothing which pretends to be bigger, than it really is.
Another thought: a 10^7 game is of course 10 times more difficult to make.
We can say Factorio is a new type of game, a new game genre. There where already many ideas about how to name it. Here is my idea:
10^6 Simulation Game
Why? Simply this: It's the first game that enables to simulate a world in the dimensions of 10 exponent 6. Or 100,000.
10^1: The minimum size you can "see" in Facorio is about one decimeter, 10 cm. The size of the small lamps on top of the circuits. One pixel.
10^2: One meter (10 decimeters). One tile.
10^3: 10 meters. The dimension of the small structures you build in the early game.
10^4: 100 meters. Bigger structures, small factories, big train stations.
10^5: 1000 meters, one kilometer. Very big factories. The size, where the map begins to reveal the resources.
10^6, 10,000 meters, 10 kilometers. Well, maybe 20 kilmeters. Once I had a world with about 40, but that are the absolute limits.
And why is that so special? Because any other simulation game I know is factor 10-1000 "smaller".
Yes, there are games which can simulate much bigger worlds. But we speak here about resolution, about that any item is a real object in game, not just a statistic, not a number of objects. The things are what they are, there is nothing which pretends to be bigger, than it really is.
Another thought: a 10^7 game is of course 10 times more difficult to make.