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				We need mechs
				Posted: Tue Aug 01, 2017 5:30 pm
				by Mr Nobody
				Mechs would be sweet right?
			 
			
					
				Re: We need mechs
				Posted: Tue Aug 01, 2017 5:36 pm
				by Kayanor
				Spidertron?
			 
			
					
				Re: We need mechs
				Posted: Tue Aug 01, 2017 6:51 pm
				by Koub
				Totally spidertron !

 
			
					
				Re: We need mechs
				Posted: Wed Aug 02, 2017 1:49 am
				by Mooncat
				Spidertron, with weapons!
i.e. Something like tanks, but with normal movement control - it won't crash on other things!
			 
			
					
				Re: We need mechs
				Posted: Wed Aug 02, 2017 8:09 am
				by Mr Nobody
				yes spidertron! The idea looked solid when they were working on it at the beginning of 2016 but it seems like they just forgot about it or had to focus on something else. I don't think that they brought it up after that post but it looks pretty sweet to me. THE SPIDERTRON!
https://www.factorio.com/blog/post/fff-120 
			
					
				Re: We need mechs
				Posted: Wed Aug 02, 2017 12:09 pm
				by Hellatze
				Mech that can fly will do better.
			 
			
					
				Re: We need mechs
				Posted: Wed Aug 02, 2017 8:48 pm
				by Julissa Doe
				Yeah, weaponized mech would be pretty cool  

 
			
					
				Re: We need mechs
				Posted: Thu Aug 03, 2017 1:13 pm
				by Lav
				I did and do vote for humanoid combat droids.
Because humanoid droids make a good reason to automate firearms production. As of this moment, firearms are pretty much hand-crafted one or two times per entire game - a very bad fit for automation game.
			 
			
					
				Re: We need mechs
				Posted: Thu Aug 03, 2017 7:29 pm
				by 12oz Jesus
				Mechs with decent RTS controls would definitely be a great addition.  Using our complicated factories to effect RTS explodies is the ultimate endgame.
Robot Army mod is neat but the controls are pretty limited and unreliable.