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Additional force for prototype action: "non-ally"

Posted: Sat Jul 29, 2017 8:26 pm
by Mooncat
Request:
An additional option for triggering actions on both neutral and enemy forces.

We know that there are "ally" and "enemy" for prototype actions (e.g. land-mine has "enemy").
But I think land mines should also damage the neutral forces too, e.g. trees.
So, we need an additional option besides "ally" and "enemy".

It can be"non-ally", "neutral-enemy"...

Alternatively, change "force" into "forces" (array), and add the option "neutral", so there will be "ally", "enemy" and "neutral" in total.

Re: Additional force for prototype action: "non-ally"

Posted: Sun Jul 30, 2017 11:14 pm
by Jap2.0
Can you cause actions to affect only things on neutral forces? If so, you could just do identical actions to enemy and neutral forces at the same time.

Re: Additional force for prototype action: "non-ally"

Posted: Mon Jul 31, 2017 2:05 am
by Mooncat
Jap2.0 wrote:Can you cause actions to affect only things on neutral forces? If so, you could just do identical actions to enemy and neutral forces at the same time.
Yes, adding the "neutral" option can help.