[kovarex] [0.15.31] Nuclear Reactor modded production not changing
Posted: Tue Jul 25, 2017 10:41 pm
Nuclear Reactors constructed while the prototype has a given consumption rate will not update if the consumption rate is increased by a mod.
For example, in the following save I constructed the left nuclear reactor without a mod adjusting the consumption rate, and the right nuclear reactor was constructed with the attached mod changing the consumption rate to 20MW. When the save is loaded without any mods active, and the consumption rate at 40MW, the left reactor produces the full 40MW, while the right reactor produces about 20MW (although it seems it can go slightly above), while it would be expected to identify the new prototype consumption value and increase its output to 40MW. The left reactor burns its fuel faster as well. Replacing the reactor building will cause it to use the new consumption rate. It seems that reducing the consumption rate of the nuclear reactor will limit the output of previously built reactors, and that if a reactor is built at 40MW for example, the game is modified to be 20MW, then the mod is removed to return the reactors to 40MW, then the reactor will return to the expected 40MW production.
Steps to reproduce:
1) Build a nuclear reactor.
2) Save the game.
3) Enable a mod that increases, or disable a mod that reduces the nuclear reactor prototype consumption value so that the value is higher than it was when the reactor was constructed.
4) Observe the built nuclear reactor retains it's previous output instead of updating to the new rate.
For example, in the following save I constructed the left nuclear reactor without a mod adjusting the consumption rate, and the right nuclear reactor was constructed with the attached mod changing the consumption rate to 20MW. When the save is loaded without any mods active, and the consumption rate at 40MW, the left reactor produces the full 40MW, while the right reactor produces about 20MW (although it seems it can go slightly above), while it would be expected to identify the new prototype consumption value and increase its output to 40MW. The left reactor burns its fuel faster as well. Replacing the reactor building will cause it to use the new consumption rate. It seems that reducing the consumption rate of the nuclear reactor will limit the output of previously built reactors, and that if a reactor is built at 40MW for example, the game is modified to be 20MW, then the mod is removed to return the reactors to 40MW, then the reactor will return to the expected 40MW production.
Steps to reproduce:
1) Build a nuclear reactor.
2) Save the game.
3) Enable a mod that increases, or disable a mod that reduces the nuclear reactor prototype consumption value so that the value is higher than it was when the reactor was constructed.
4) Observe the built nuclear reactor retains it's previous output instead of updating to the new rate.