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[Harkonnen] Blueprints from map

Posted: Tue Jul 25, 2017 8:17 pm
by The Eriksonn
it seems weird to be able to take Blueprints from the map where you cant see...
Picture

Re: [Harkonnen] Blueprints from map

Posted: Tue Jul 25, 2017 11:41 pm
by Harkonnen
Thanks for noticing that :) Now it's fixed, but will come in 0.16

Re: [Harkonnen] Blueprints from map

Posted: Wed Jul 26, 2017 2:50 am
by d3x0r
You can easily run and drag a selection rectangle that covers the map... why complicate things?
It would be nice if it were limited to radar coverage maybe but...

Re: [Harkonnen] Blueprints from map

Posted: Wed Jul 26, 2017 9:51 am
by Harkonnen
One reason to forbid that is due to not seeing what actually you blueprint/deconstruct. Another reason - it's not possible in map view (not zoomed in), so this sorta adds consistency. The fix was that dragging blueprint/deconstructor in zoomed-in-map view would ignore chunks that are in fog-of-war at time of releasing mouse button.

P.S: I am waiting with awe for report like "I've marked my entire base for deconstruction by mistake, but then radars went off and I can't cancel it anymore." :D

Re: [Harkonnen] Blueprints from map

Posted: Wed Jul 26, 2017 10:35 am
by The Eriksonn
Harkonnen wrote: P.S: I am waiting with awe for report like "I've marked my entire base for deconstruction by mistake, but then radars went off and I can't cancel it anymore." :D
:lol:

Re: [Harkonnen] Blueprints from map

Posted: Wed Jul 26, 2017 2:32 pm
by darkfrei
Is it possible to turn off fog of war?

Re: [Harkonnen] Blueprints from map

Posted: Wed Jul 26, 2017 3:18 pm
by Rseding91
darkfrei wrote:Is it possible to turn off fog of war?
No.

Re: [Harkonnen] Blueprints from map

Posted: Sun Dec 17, 2017 2:53 am
by zggz
We need radars everywhere in this case.
Radar reduce fps. On huge maps we still have problems with it. It's more important that everything else.

Re: [Harkonnen] Blueprints from map

Posted: Fri Jan 19, 2018 5:56 am
by Jürgen Erhard
Ah, took me a while to find this. So, this "fix" (or the followup "fix") caused blueprints not being placed into invisible parts of the map, just (if you press shift) the part of the blueprint that's visible. Sweet. NOT.

Re: [Harkonnen] Blueprints from map

Posted: Fri Jan 19, 2018 7:20 am
by Optera
This fix kinda sucks for taking blueprints of large railroad junctions or clearing out trees in fog of war.
It basically forces me to place radars all over the place reducing performance.

Re: [Harkonnen] Blueprints from map

Posted: Fri Jan 19, 2018 11:51 am
by Rseding91
Optera wrote:This fix kinda sucks for taking blueprints of large railroad junctions or clearing out trees in fog of war.
It basically forces me to place radars all over the place reducing performance.
You can also make the blueprint in person which doesn't have any limits.