Mid-End Game - How much is too much?
Posted: Tue Jul 25, 2017 8:53 am
Hi everyone,
I'm back to playing factorio again after a short break and I've finally progressing further than I have before. I've started using beacons with modules for smelting to produce full blue belts or plates etc (not really got this far before).
The issue I have is that my main bus is basically 4 iron and 4 copper then 1 of everything else. I've upgraded my copper to be 8 lanes that split down into 8 (one of which goes to green belts and another somewhere else) so then I still have the 4 running through my main base.
However, I'm wondering if it's best to just remove everything and start over (or to move to a different part of the map).
For mid-late game planning how many belts of each type of item is recommended. I know it can scale infinitely but should I plan for 8 belts of iron and 8 of copper, 2 steel, 2 green circuits, 1 red circuit etc. What kind of numbers work for most people for a reasonable scale factory.
I'm considering finding ore patches close enough together so I can produce green circuits at the outpost and train them back in (I struggle with trains, never got my head round them but I'm trying to give them a go this play through). Is this was most people recommend because I can see green circuits already being an issue.
I've basically been following KatherineOfSky's vanilla 0.15 play through but have diverted and doing my own thing now (once Katherine had trains I was lost so decided to follow my own path).
Thanks for your suggestions, I'm just thinking of starting a new bus and wondering how best to plan it out so I don't have issues again down the line.
Thanks,
Zenith
I'm back to playing factorio again after a short break and I've finally progressing further than I have before. I've started using beacons with modules for smelting to produce full blue belts or plates etc (not really got this far before).
The issue I have is that my main bus is basically 4 iron and 4 copper then 1 of everything else. I've upgraded my copper to be 8 lanes that split down into 8 (one of which goes to green belts and another somewhere else) so then I still have the 4 running through my main base.
However, I'm wondering if it's best to just remove everything and start over (or to move to a different part of the map).
For mid-late game planning how many belts of each type of item is recommended. I know it can scale infinitely but should I plan for 8 belts of iron and 8 of copper, 2 steel, 2 green circuits, 1 red circuit etc. What kind of numbers work for most people for a reasonable scale factory.
I'm considering finding ore patches close enough together so I can produce green circuits at the outpost and train them back in (I struggle with trains, never got my head round them but I'm trying to give them a go this play through). Is this was most people recommend because I can see green circuits already being an issue.
I've basically been following KatherineOfSky's vanilla 0.15 play through but have diverted and doing my own thing now (once Katherine had trains I was lost so decided to follow my own path).
Thanks for your suggestions, I'm just thinking of starting a new bus and wondering how best to plan it out so I don't have issues again down the line.
Thanks,
Zenith