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[0.15.30] "Products finished" is misleading

Posted: Mon Jul 24, 2017 10:53 pm
by The Eriksonn
when you autocraft something with more than one output, belts for example, the assembler says 1 Products finished even when 2 belts was produced.

in my opinion it should not say "products" becauce it may produce more than it says it does.

if you change it so that it shows 2 Products per Craft for belts then I dont know how it will work on things with multiple outputs like centrifuges

but if you change the way it is being told it would be easier i think.

it is defenitly not the most important bug out there but it is a bit annoying to me...

side note: miner dont have this for some reason.

Re: [0.15.30] "Products finished" is misleading

Posted: Tue Jul 25, 2017 1:44 am
by d3x0r
maybe 'cycles' would be a better word?

Re: [0.15.30] "Products finished" is misleading

Posted: Tue Jul 25, 2017 7:01 am
by Loewchen
See as well: 45005

Re: [0.15.30] "Products finished" is misleading

Posted: Tue Jul 25, 2017 9:52 am
by Philip017
'cycles completed' vs 'products finished' would probably be a better way of wording for it, but i don't think this is a bug, more of a idea/suggestion.

however the lack of it on a miner could be viewed as a omission. and therefore that a feature request.

Re: [0.15.30] "Products finished" is misleading

Posted: Wed Jul 26, 2017 4:28 pm
by Tekky
Philip017 wrote:'cycles completed' vs 'products finished' would probably be a better way of wording for it
I agree.

Re: [0.15.30] "Products finished" is misleading

Posted: Sun Feb 04, 2018 6:05 am
by foodfactorio
how about "Production Cycles"?

(i found this thread after searching on the forum, to suggest that the amount shown is kept and continued whenever we do a quick-replace, because i just upgraded an Algae Farm mark1, to a mark2, and lost the current count of produciton cycles when it reset to 0) - and found this related post: viewtopic.php?f=6&t=49050&p=284656&hili ... ed#p284656

Re: [0.15.30] "Products finished" is misleading

Posted: Wed Feb 14, 2018 9:29 pm
by QGamer
Please consider: adding another statistic that shows how many extra cycles my Productivity Modules have given me. :mrgreen:

I know that I could simply take the "products finished" value and multiply it by the productivity modifier (e.g. if I have a 1 Productivity Module 1, I would multiply by 1.04), but if I leave the machine running for a few hours and then later change the modules inside it, I can't really tell how many extra items my Productivity Modules have given me.

This would really help with calculating how "worth it" my Productivity Modules have been.